Stopping time

From Moegirlpedia
Jump to: navigation, search

Stopping time is a special ability common in ACG works.

Introduction

"Time stop" is the ability to manipulate time, that is, to stop the flow of time within a certain range so that time does not move forward.

Generally, the person who releases the ability to stop time can still move after time stops, while other people and things become stationary due to the stop of time.

In different works, the specific settings of the length and scope of the ability to control time are also different.

However, since the control of time is a very powerful ability, the control time generally does not last too long.

Time stop can also be used as a game function, which is common in large-scale business strategy games, allowing players to complete multiple complex construction projects at a certain time point in the game at the same time. The operational phase of a turn-based game is also essentially a time stop.

Time Stopping and Related Abilities

For a character with the ability to stop time, if he performs actions such as moving or fetching objects during the time stop period, since the elapsed time is 0, he can actually have the ability to move instantaneously and fetch objects through the air.

Weaknesses

  • Devices that need to communicate with the outside world may be unusable.
    • Therefore, most ability users choose to activate their abilities within the attack range.
  • After time stops, the esper may not be able to interact with other objects.

Characters with this ability

Sakuya Izayoi ————" Touhou Project "


   Ability Overview: Sakuya's ability is "the ability to control time." She can temporarily stop time within a certain range around herself, and use this short stop time to shoot the flying knives she is good at around the enemy. After time is restored, the flying knives have already reached the enemy. [2] In addition to stopping time, she can also speed up or slow down the flow of time.

Kamen Rider Cronus ————" Kamen Rider Ex-Aid "


   Ability Overview: Cronus has the ability to freely pause time (Pause) and allow himself to move freely during the pause, but it is ineffective against the Bugster virus that has entered his drive and the knight using the "Hyper Muteki" cartridge. At the same time, ordinary Bugsters and players can be resurrected through data after being defeated, but Bugsters and players killed in Pause will not be able to be resurrected because their lives have stopped forever at the moment of death.


   Raven -- " Teen Titans "
       Ability Overview: Raven can stop time instantly using its magic.

Kamen Rider Zi-O Ⅱ ————" Kamen Rider Zi-O "


   Ability overview: A new setting has been added to the official follow-up novel. In addition to the ability to rewind time and predict the future shown in TV, Zi-O II also has the ability to move at super high speeds and stop time.
       .


   Reiji Nogi ————" Kamen Rider Kabuto "
       Ability overview: The first form of the zerg leader Reiji Nogi possesses an ability called Freeze, which can stop time.
  • RyuZU (Clockwork Planet)
    • Overview: By reversing the gears of the core component "Imaginary Movement Mechanism", it enters "Imaginary Time". The outside world only recognizes this for an instant, but it takes several hours for itself, so it can almost annihilate the enemy after activation. , but the "imaginary number movement mechanism" will not stop until Wei's clockwork energy is exhausted. It is ineffective against the Initial-Y04 sister machine "Destroyer" Angkore, which has an "absolute motion mechanism" that can be thermally accelerated to the point of forcibly opening gaps in space and time.
    • In essence, it goes backwards with the normal time flow to achieve an acceleration ability with almost zero time difference.
  • Setsuna Meiou (Sailor Moon)
    • Overview: Sailor Pluto is responsible for controlling the Wheel of Time and can stop time.