Difference between revisions of "Virtual YouTuber"
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− | A '''Virtual YouTuber''' is an online video creator and/or live streamer who is represented by a virtual avatar generated by computer graphics. It can also refer to the related culture. | + | A '''Virtual YouTuber''' is an online video creator and/or live streamer who is represented by a virtual avatar generated by computer graphics. It can also refer to the related culture. It is commonly recognised to be originated by [[Kizuna Ai]] in Japan in 2016. |
== Introduction == | == Introduction == | ||
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Virtual YouTuber requires technical background to display the virtual image on the media, and different levels of technical background will lead to different display effects. | Virtual YouTuber requires technical background to display the virtual image on the media, and different levels of technical background will lead to different display effects. | ||
− | The image can be based on 2D model or 3D model. The 2D model is usually preferred due to its low production cost and hardware requirements, relatively, though with limited performance not supporting complex body movements. The 3D model usually contains the image information of the whole body. With motion capture, a wide range of body movements can be performed, which can better display the virtual image, but the cost of production and supporting facilities is relatively high, thus most of them are used by the corporate virtual YouTuber. Some Virtual YouTubers will upgrade their facilities and | + | The image can be based on 2D model or 3D model. The 2D model is usually preferred due to its low production cost and hardware requirements, relatively, though with limited performance not supporting complex body movements. The 3D model usually contains the image information of the whole body. With motion capture, a wide range of body movements can be performed, which can better display the virtual image, but the cost of production and supporting facilities is relatively high, thus most of them are used by the corporate virtual YouTuber. Some Virtual YouTubers will upgrade their facilities and model for better presentation as conditions getting better. There are also Virtual YouTubers using both 3D and 2D models, adjusting different equipment and display requirements. |
[[File:【B站限定10.31】是怪盗不是平板空母!【人体炼成+产房歌王】.jpg|thumb|left|[[Kagura Nana]] drawing the portrait image of [[SpadeEcho]] during streaming<ref>[https://www.bilibili.com/video/av75604558 【B站限定10.31】是怪盗不是平板空母!【人体炼成+产房歌王】]</ref>]] | [[File:【B站限定10.31】是怪盗不是平板空母!【人体炼成+产房歌王】.jpg|thumb|left|[[Kagura Nana]] drawing the portrait image of [[SpadeEcho]] during streaming<ref>[https://www.bilibili.com/video/av75604558 【B站限定10.31】是怪盗不是平板空母!【人体炼成+产房歌王】]</ref>]] | ||
Generally, the creation of 2D models requires at least one piece of an original character image, expression difference and other information, modelled with software such as Live2D. Making 3D models requires detailed character settings such as complete portrait, three views, and detailed drawings of the characters, modelled with Maya, 3DS MAX, Blender, Metasequoia, VRoid Studio, etc. | Generally, the creation of 2D models requires at least one piece of an original character image, expression difference and other information, modelled with software such as Live2D. Making 3D models requires detailed character settings such as complete portrait, three views, and detailed drawings of the characters, modelled with Maya, 3DS MAX, Blender, Metasequoia, VRoid Studio, etc. | ||
− | To show the real-time actions of a Virtual YouTuber or shorten the animation production cycle, motion capture technology is generally used to record information such as actions and expressions to control the movement of the model. Commonly used motion capture systems are Oculus, HTC VIVE, KINECT, Perception Neuron, Leap Motion, etc. Some qualified companies will also use professional optical motion capture systems such as OptiTrack, Vicon, Motion Analysis and so on. Some | + | To show the real-time actions of a Virtual YouTuber or shorten the animation production cycle, motion capture technology is generally used to record information such as actions and expressions to control the movement of the model. Commonly used motion capture systems are Oculus, HTC VIVE, KINECT, Perception Neuron, Leap Motion, etc. Some qualified companies will also use professional optical motion capture systems such as OptiTrack, Vicon, Motion Analysis and so on. Some software does not require additional motion capture devices but the camera of computer or mobile phone to realise simple motion capture. |
− | With the image model and action data mentioned above, | + | With the image model and action data mentioned above, production software is also needed to process the action data and apply to the model to create animations or carry out live events. Common production software in the industry can be Facerig, Unity, MikuMikuDance, VRChat, KiLA, ORION, Virtual Cast, ANICAST and so on. Some companies or associations may also dedicate or develop software of their own, such as Hologram Live System, Nijisanji App, Aien Studio, etc. |
In addition, technical preparations such as microphones, OBS Studio and other live streaming software are also required. | In addition, technical preparations such as microphones, OBS Studio and other live streaming software are also required. |
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Virtual YouTuber | |
Other expressions | VTuber Virtual Uploader Virtual Streamer |
Originated from | Kizuna Ai[1] |
A Virtual YouTuber is an online video creator and/or live streamer who is represented by a virtual avatar generated by computer graphics. It can also refer to the related culture. It is commonly recognised to be originated by Kizuna Ai in Japan in 2016.
Contents
Introduction
In a narrow sense, Virtual YouTuber refers to an online entertainer who uses original, virtual character settings and images to perform activities on video websites and social platforms. Most of the images are displayed in Japanese anime-style 3D models or 2D models, using motion capture technology to control the model's movement and voiced by live-action voice actors. Voice actors are generally not disclosed.
Background
Technical Background
Virtual YouTuber requires technical background to display the virtual image on the media, and different levels of technical background will lead to different display effects.
The image can be based on 2D model or 3D model. The 2D model is usually preferred due to its low production cost and hardware requirements, relatively, though with limited performance not supporting complex body movements. The 3D model usually contains the image information of the whole body. With motion capture, a wide range of body movements can be performed, which can better display the virtual image, but the cost of production and supporting facilities is relatively high, thus most of them are used by the corporate virtual YouTuber. Some Virtual YouTubers will upgrade their facilities and model for better presentation as conditions getting better. There are also Virtual YouTubers using both 3D and 2D models, adjusting different equipment and display requirements.
Generally, the creation of 2D models requires at least one piece of an original character image, expression difference and other information, modelled with software such as Live2D. Making 3D models requires detailed character settings such as complete portrait, three views, and detailed drawings of the characters, modelled with Maya, 3DS MAX, Blender, Metasequoia, VRoid Studio, etc.
To show the real-time actions of a Virtual YouTuber or shorten the animation production cycle, motion capture technology is generally used to record information such as actions and expressions to control the movement of the model. Commonly used motion capture systems are Oculus, HTC VIVE, KINECT, Perception Neuron, Leap Motion, etc. Some qualified companies will also use professional optical motion capture systems such as OptiTrack, Vicon, Motion Analysis and so on. Some software does not require additional motion capture devices but the camera of computer or mobile phone to realise simple motion capture.
With the image model and action data mentioned above, production software is also needed to process the action data and apply to the model to create animations or carry out live events. Common production software in the industry can be Facerig, Unity, MikuMikuDance, VRChat, KiLA, ORION, Virtual Cast, ANICAST and so on. Some companies or associations may also dedicate or develop software of their own, such as Hologram Live System, Nijisanji App, Aien Studio, etc.
In addition, technical preparations such as microphones, OBS Studio and other live streaming software are also required.
Voice Actress
Operation Background
Notes
References
External Links
- Wikis
- Virtual YouTuber - Wikipedia
- virtual YouTuber - Wikidata
- Virtual YouTuber Wiki | Fandom
- 虛擬Youtuber Wiki | Fandom (Chinese)
- バーチャルYouTuberとは (バーチャルユーチューバーとは) 単語記事 - ニコニコ大百科 (Japanese)
- バーチャルYouTuber (ばーちゃるゆーちゅーばー)とは【ピクシブ百科事典】 (Japanese)
- 虛擬YouTuber - Komica wiki (Chinese)
- Statistics
- バーチャルYouTuberランキング (Japanese)
- バーチャルYoutuberチャンネル一覧 - VTUBER.JP (Japanese)
- バーチャルYouTuber大百科 (Japanese)
- VTBs in bilibili! (Chinese)
- 直播中 - VupLiveChatRecorder (Chinese)
- 虚拟主播B站人气榜 | 魔茶国际 | Vtuber站 (Chinese)
- News
- Vチューン!・VTuberまとめバーチャルユーチューバー速報 (Japanese)
- VTuber | PANORA (Japanese)
- バーチャルYouTuberに起きた出来事をまとめるWiki (Japanese)
- バーチャルユーチューバー(Vtuber)調査団|あなたの好きなVtuberが見つかる (Japanese)
- V-Tuber ZERO|バーチャルYoutuberの最新情報 (Japanese)
- とあるVtuber好きの備忘録 | Vtuber好きのためのメディア (Japanese)
- Comments
- VTuber図鑑 | バーチャルYoutuberの徹底解析、勢力考察を書いていきます (Japanese)
- 「バーチャルYoutuber」の記事一覧 | 文脈をつなぐ (Japanese)
- VTuber | Media Innovation (Japanese)