Magnetism manipulation

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Basic Information
Name Magnetism manipulation
Ability Type Physics alteration
Characters Magneto

Magnetism manipulation is an ability that occasionally appears in ACG works.

Introduction

Magnetism manipulation refers to the ability to control magnetic force or magnetic fields. It can control iron, cobalt, nickel and their alloys, so those who have this ability generally also have the ability to manipulate metal.

Some characters who can control electricity can generate magnetism by controlling the currents.

Weaknesses​​​

  • Non-magnetic metals cannot be controlled.
  • Molten metal will be demagnetized.
  • In actual combat, in some cases, changes in the magnetic field of the entire environment may cause the character's ability to become ineffective, disordered, or weakened.

Characters who can manipulate magnetism

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This is just a list of a few classical characters (note) with this moe point. Please do not add an excessive number of characters to this list.
  • Magneto (X-Men)
    • Ability Overview: Can control the electromagnetic force, one of the four fundamental forces, at will, and often uses it to control metals.
    • But in fact, Magneto's abilities go far beyond that. He can use magnetism itself to influence all forces related to it, such as electric charge force or electromagnetic unified field force, and can even control gravity to a certain extent .
  • Lodestar (Ben 10)
    • Ability Overview: Alien who can control magnetism.
  • Doctor Doom (Fantastic Four)
    • Ability Overview: Relying on its mana to achieve.
  • Smart S. (Happy Heroes)
  • Ability Overview: The magnet on the head can control the magnetic field to control metal. Once the magnet is lost, the super power will be lost.
  • Magnet-shroom (Plants vs. Zombies)
    • Ability Overview: Sucks away metal objects from zombies, even the heads of punk zombies.

Generating magnetism by controlling electricity

  • Misaka Mikoto (A Certain Scientific Railgun)
    • Overview: Uses the Railgun through the principle of electromagnetic induction, and also walk and jump on metal buildings through electromagnetic force.