Difference between revisions of "Blizzard Entertainment"
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{{Welcome participation}} | {{Welcome participation}} | ||
{{Company Infobox | {{Company Infobox | ||
+ | |image = BlizzLogo_Corp_Large.png | ||
|name = Blizzard Entertainment | |name = Blizzard Entertainment | ||
|type = Game developer studio | |type = Game developer studio | ||
|founded = 1991 | |founded = 1991 | ||
|headquarters = Irvine, California, USA | |headquarters = Irvine, California, USA | ||
− | |parent = Davidson & Associates (1994-1996)<br>CUC International (1996-1997)<br>Cendant Corporation (1997-1998)<br>[[Activision Blizzard]] (2008-present) | + | |parent = Davidson & Associates (1994-1996)<br>CUC International (1996-1997)<br>Cendant Corporation (1997-1998)<br>Vivendi Universal Games (1998-2006)<br>Vivendi Games (2006-2008)<br>[[Activision Blizzard]] (2008-present) |
− | |main works = ''[[World of Warcraft]]''<br>''[[Overwatch]]'' | + | |main works = ''[[World of Warcraft]]''<br>''Diablo''<br>''Warcraft''<br>''StarCraft''<br>''[[Overwatch]]'' |
|founder = Allen Adham<br>Michael Morhaime<br>Frank Pearce | |founder = Allen Adham<br>Michael Morhaime<br>Frank Pearce | ||
|related = [[Activision Blizzard]], [[NetEase Games]] | |related = [[Activision Blizzard]], [[NetEase Games]] | ||
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It is part of the greater company Activision Blizzard King. | It is part of the greater company Activision Blizzard King. | ||
+ | |||
+ | == Core values == | ||
+ | '''''Dedicated to creating the most epic entertainment experiences... ever.''''' | ||
+ | |||
+ | Blizzard Entertainment's mission and eight core values: | ||
+ | |||
+ | ;Gameplay First | ||
+ | :Everything we do at Blizzard Entertainment is based on the success of the gaming experiences we provide our players. The goal of each discipline within the company-- be it art, programming or customer support-- is to make our games as fun as possible for as many people as we can reach. | ||
+ | |||
+ | ;Commit to Quality | ||
+ | :"Blizzard polish" doesn't just refer to our gameplay experiences, but to every aspect of our jobs. We approach each task carefully and seriously. We seek honest feedback and use it to improve the quality of our work. At the end of the day, most players won't remember whether the game was late-- only whether it was great. | ||
+ | |||
+ | ;Play Nice, Play Fair | ||
+ | :In our business, first impressions are important -- but lasting impressions are everything. We strive to maintain a high level of respect and integrity in all interactions with our players, colleagues, and business partners. The conduct of each Blizzard Entertainment employee, whether online or offline, can reflect on the entire company. | ||
+ | |||
+ | ;Embrace Your Inner Geek | ||
+ | :Everyone here is a geek at heart. Cutting-edge technology, comic books, science fiction, top-end video cards, action figures with the kung-fu grip... Whatever it is they're passionate about, it matters that each employee embraces it! Their unique enthusiasm helps to shape the fun, creative culture at Blizzard Entertainment. | ||
+ | |||
+ | ;Every Voice Matters | ||
+ | :Great ideas can come from anywhere. Blizzard Entertainment is what it is today because of the voices of our players and of each member of the company. Every employee is encouraged to speak up, listen, be respectful of other opinions, and embrace criticism as just another avenue for great ideas. | ||
+ | |||
+ | ;Think Globally | ||
+ | :Everywhere on the planet there are people who play Blizzard Entertainment games. While respecting the cultural diversity that makes people unique, we strive to grow and support our global gaming community. We also seek out the most passionate, talented people in the world to enrich our company and help us forge the future vision of Blizzard Entertainment. | ||
== Company history == | == Company history == | ||
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Cendant is acquired by Blizzard, and Sierra On-Line is sold to Havas, the company was later acquired by Vivendi and merged into Vivendi Games. | Cendant is acquired by Blizzard, and Sierra On-Line is sold to Havas, the company was later acquired by Vivendi and merged into Vivendi Games. | ||
− | [[Category:American game | + | {{Game companies}} |
+ | |||
+ | [[Category:American game developers]] |
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Blizzard Entertainment | |
Type | Game developer studio |
Founded | 1991 |
Headquarters | Irvine, California, USA |
Parent | Davidson & Associates (1994-1996) CUC International (1996-1997) Cendant Corporation (1997-1998) Vivendi Universal Games (1998-2006) Vivendi Games (2006-2008) Activision Blizzard (2008-present) |
Main works | World of Warcraft Diablo Warcraft StarCraft Overwatch |
Founder | Allen Adham Michael Morhaime Frank Pearce |
Related Companies | Activision Blizzard, NetEase Games |
Website | https://www.blizzard.com |
Blizzard Entertainment is an influential global entertainment software developer and publisher. Since its foundation in 1994, the company quickly became a popular and respected computer game developer. It has a number of influential game franchises.
It is part of the greater company Activision Blizzard King.
Core values
Dedicated to creating the most epic entertainment experiences... ever.
Blizzard Entertainment's mission and eight core values:
- Gameplay First
- Everything we do at Blizzard Entertainment is based on the success of the gaming experiences we provide our players. The goal of each discipline within the company-- be it art, programming or customer support-- is to make our games as fun as possible for as many people as we can reach.
- Commit to Quality
- "Blizzard polish" doesn't just refer to our gameplay experiences, but to every aspect of our jobs. We approach each task carefully and seriously. We seek honest feedback and use it to improve the quality of our work. At the end of the day, most players won't remember whether the game was late-- only whether it was great.
- Play Nice, Play Fair
- In our business, first impressions are important -- but lasting impressions are everything. We strive to maintain a high level of respect and integrity in all interactions with our players, colleagues, and business partners. The conduct of each Blizzard Entertainment employee, whether online or offline, can reflect on the entire company.
- Embrace Your Inner Geek
- Everyone here is a geek at heart. Cutting-edge technology, comic books, science fiction, top-end video cards, action figures with the kung-fu grip... Whatever it is they're passionate about, it matters that each employee embraces it! Their unique enthusiasm helps to shape the fun, creative culture at Blizzard Entertainment.
- Every Voice Matters
- Great ideas can come from anywhere. Blizzard Entertainment is what it is today because of the voices of our players and of each member of the company. Every employee is encouraged to speak up, listen, be respectful of other opinions, and embrace criticism as just another avenue for great ideas.
- Think Globally
- Everywhere on the planet there are people who play Blizzard Entertainment games. While respecting the cultural diversity that makes people unique, we strive to grow and support our global gaming community. We also seek out the most passionate, talented people in the world to enrich our company and help us forge the future vision of Blizzard Entertainment.
Company history
1991
Silicon & Synapse, founded in 1991 by Allen Adham, co-founded by Michael Morhaime, President and CEO, and Frank Pearce, Executive Vice President. RPM Racing was the first game developed by the company.
1993
Lost Vikings and Rock 'n Roll Racing are released. The company wins the "Software Developer of the Year" award by VideoGames Magazine.
The company chaanged its name to Chaos Studios. At the end of 1993, 11 products were released. The company moved to 4 different offices, the company grew to 11 members.
1994
Davidson & Associates buys Chaos Studios. The company's name is changed to Blizzard Entertainment. Warcraft: Orkcs and Men was the first game released under the name of Blizzard Entertainment.
1996
Warcraft 2 is released.
Davidson & Associates is acquired by CUC International, Inc.
Warcraft 2 sold 1.2 million units, and became the best-seller PC game of 1996.
Warcraft: Battle Chest is released.
1997
CUC International and HFS Incorporated are incorporated into Cendant.
1998
Cendant is acquired by Blizzard, and Sierra On-Line is sold to Havas, the company was later acquired by Vivendi and merged into Vivendi Games.