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|type = Tactical strategy simulation game | |type = Tactical strategy simulation game | ||
|platform = iOS/Android<br />Online(Public testing started) | |platform = iOS/Android<br />Online(Public testing started) | ||
|rating = {{Game rating|esrb=T|pegi=12|usk=12|gsrr=15|grac=15|ios=12 | |rating = {{Game rating|esrb=T|pegi=12|usk=12|cadpa=16|gsrr=15|grac=15|ios=12}} | ||
|series = | |series = | ||
|developer = Sunborn Network Technology | |developer = Sunborn Network Technology |
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Angels of Griffin! Advance!
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Girls' Frontline | |||||||||||||
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Original Name | 少女前线 (Shàonǚ qiánxiàn) | ||||||||||||
Official Translation Name | Girls' Frontline (English) Dolls' Frontline (ドールズフロントライン) (Japanese) 소녀천선 (Sonyeo cheonseon) (Korean) | ||||||||||||
Platform | iOS/Android Online(Public testing started) | ||||||||||||
Rating |
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Developed by | Sunborn Network Technology | ||||||||||||
Published by | Darkwinter Software | ||||||||||||
Produced by | Yuzhong | ||||||||||||
Music by | Vanguard Sound | ||||||||||||
Engine | Unity 3D | ||||||||||||
Girls' Frontline is a tactical strategy game developed by MicaTeam, published by Darkwinter Software.
Girls' Frontline is a Chinese independently-developed tactical role-playing game by Sunborn Network Technology (MicaTeam), published by Darkwinter Software.
The game follows the synopsis of the independent game Codename: Bakery Girl, set in a severely devastated human society after the 3rd World War, with the peace of the world completely reliant on private security contractors. The player-character, as a commander of a private security contractor, must guide his/her T-dolls to complete combat missions.
Girls' Frontline shares the same general ideas of wargames, and redesigned a set of wargame rules to satisfy gameplay experiences on mobile platforms.
Combat missions are battles that help the story progress, and are divided into Normal, Emergency difficulties, as well as the Midnight mode. It is possible to have T-doll drops on Normal and Emergency difficulties, while these drops are replaced with equipment in Midnight mode. Combat is generally split into two parts, "tactical pushforward" and "real-time battle".
During the tactical pushforward phase, the player needs to deploy combat echelons, send different combat orders within the scope their action points (number of moves) allow, or, in the case of fairiesNot yet available in EN build, activate their abilities without using up the remaining support command points to achieve different combat objectives. While during the real-time battle phase the player is tasked with adjusting their units' positions to balance the damage taken by different units.
In Normal and Emergency difficulties, the requirement for a mission to be completed is to occupy the hostile command post, and up to 3 different medals are rewarded according to how the mission is executed. Note that each medal can only be earned once.
The objective of Midnight mode, different from the aforementioned one, is to eliminate all hostile units within a given turn limit.
Each round is made up of the player's (G&K) and Sangvis Ferri's respective phases, with the player starting first. At the start of a phase the system automatically captures surrounded nodes to the surrounding side, before handing the map over to the controlling side. After the said side ends its phase, all nodes with a unit of its side standing on will be captured, and the other side's phase starts. Which means that if you want to try to play "countersurrounding" by occupying a surrounded node, you'll--surprisingly--find that the color gets switched twice. Beautiful.
If the command center of a side is captured by surrounding, the start of a new round will not be triggered. Which have led to tactful captures by some
Real-time battle phase has several features to note:
Once all 3 medals of a certain level is earned, one or two echelons (depending on the map in question) can be sent for auto-battling, earning an amount of experience and T-dolls/equipment (depending on mode) at completion. Which is just a prolonged, restoration-free version of combat for some Africans. No there's no map-specific drops at all.Echelons sent must have an operational effectiveness above the set threshold to be able to participate. Normal combat is unaffected for any map that is not in auto-battle. There can only be 1 map in auto-battle at the same time.
A maximum of 4 echelons can be sent out simultaneously to run logistic support missions, which yields resources, contracts and other items. Of course there's another real-world-currency alternative but it's not advised to do so.
Combat simulation is available for commanders of level 12 onwards and consists of 5 types of simulations: EXP training, Enhancement exercise, Data sampling, Defence drill and Neural Cloud corridor. 3 difficulties are provided, labeled "Beginner", "Intermediate" and "Advanced" (sans the defense drill, which has no difficulty levels). T-dolls will not require restoration and do not lose their affection even if they are eliminated in simulations. Kinetic modules are spent for access to combat simulation, with "Beginner", "Intermediate" and "Advanced" difficulties costing 1, 2, and 3 modules respectively. These kinetic modules are replenished over time, at a current rate of 1 module/2 hours. Each player has an upper threshold of 6 modules. Superconductive modules, on the other hand, are stored permanently and have no upper limit on their number, and do not in any way affect the replenishment of kinetic modules. However they require purchase by gems which are, normally, linked with real-world currency, therefore, again, it is ill-advised to deliberately purchase them for stockpiling purposes.
Open every Wednesday, Saturday, Sunday. Now open every day.
EXP training consists of the player deploying a number of echelons and eliminating all hostile units on the map. It has a pre-set total XP value, which is divided evenly between T-dolls after one run, and is not related to number of battles each echelon fights. T-dolls eliminated mid-simulation will still receive their share of the total XP.Which means that a single T-doll may receive as many as 40k XP after a successful run with the assistance of another echelon. How smart. The XP earned by every T-doll is calculated as follows:
Successful run: XP=FLOOR(Total XP/Number of T-dolls)
Failed run: XP=FLOOR(0.5 * Total XP * Hostile units eliminated / Total number of hostile units / Number of T-dolls);
Commander XP is earned as well, being 1% of the XP earned by a single T-doll.
Open every Monday, Thursday, Sunday. Now open every day.
Enhancement exercise consists of the player dispatching an echelon to advance within the simulation zone and defeat the hostile unit at the end node to earn amplification capsules. There are 1/2/3 (depending on difficulty) unknown nodes present on the map, which awards players with resources or a number of amplification capsules (with their number depending on difficulty). T-doll drops are also possible on these nodes during special events. 1/2/3 capsules (depending on difficulty) will be awarded after the hostile unit is defeated.
Open every Tuesday, Friday, Sunday. Now open every day.
Data sampling is a combat simulation by 5 T-dolls chosen by the player firing at a static target. Any T-doll may be selected for use. Basic, Intermediate and Advanced data sampling yields Basic, Intermediate and Advanced training data, respectively. A time limit of 30 seconds is given to eliminate the target, with more data rewarded if completed in a shorter timeframe. If the T-dolls fail to eliminate the target, a low fixed amount of data will be instead rewarded to the player.
Open 24/7.
NOTE:Defence drills are not reset.
Defence drill is another simulation mode available after the player completes Episode 2-4N (Midnight 2-4), and is the primary source of equipment calibration vouchers. A maximum of 4 echelons can be dispatched to participate in combat, and must stem the tide of waves of hostile units. It costs 5 modules and has a checkpoint every 10 waves. Resources and additional calibration vouchers will be awarded if a checkpoint is newly reached. If the echelon chosen by the player fails to stand against the enemy or if the player voluntarily chooses to quit, the drill ends and rewards are given. The drill will start from the last checkpoint reached the next time the player enters. The current maximum number of waves is 109.
Open every day. A single elechon can be dispatched to pass through 3 random nodes before meeting an enemy. Any elechon that is still at base (i.e. not dispatched in combat, auto-combat or logistics) can be dispatched.These random nodes have a high possibility of yeilding Neural Pieces. After the mission is accomplished, an additional ammount of Neural Pieces will be awarded.
Formation is used for forming echelons and pre-setting their formation for maximum effectiveness. Changing the position of the T-dolls mid-combat will not affect the buff effect of the formation preset. A maximum of 10 echelons are available, with echelon 5 onwards needing purchase by gems, and is set at 480 gems for echelon 5, and 880 for echelon 6 onwards.
Of course patience by stockpiling gems earned from logins can get 10 echelons with no additional cost.
A maximum of 5 T-dolls are allowed within an echelon. Arranging T-dolls to different grids affects the output performance of other T-dolls. Effect tile diagrams provided by the game and in this wiki uses white to designate the location of the T-doll, cyan blocks for the grids relative to its position that can be affected. The damage output, rate of fire and dodge rating of T-dolls can be positively influenced. There can be great improvement over the operational effectiveness of the entire echelon if proper T-dolls as well as proper formation is arranged.
All T-dolls, aside from health, have seven stats, six of which are unique to themselves, which are:
The game provides over 100 different T-dolls for collection by players. Commanders usually need the cooperation between different types of T-dolls in order to achieve the operation missions given by the company.
Usually, newly-acquired T-dolls are not capable of fulfilling the need in high-level battles. Players can raise their operational effectiveness by leveling them up, powering them up and expanding their dummies.
Main article:Girls' Frontline/T-doll production
Resource costs for resupplying is increased after a T-doll has undergone a dummy expansion, with costs roughly proportional to the number of expanded dummies, to a maximum of approximately 3× the original costs.
T-dolls of the same model (AKA weapon) can be used to expand T-dolls who have reached a certain level. A new T-doll will appear on the expanded T-doll's grid, up to a maximum of 5 T-dolls occupying a single grid. The resource costs will be raised correspondingly. Losing a dummy in combat does not in any way affect the resource use in combat.
Cores can be used as a substitute if there are no T-dolls of the same model.
All T-dolls start at 1-expansion and the expansion criteria are listed as follows:
The costs for the cores vary by the T-doll's rarity. Each missing T-doll for expansion needs the following number of cores to take her place:
NOTE: HGs have 20% of their maximum buff effect at 1-expansion. This is increased by 20% each time it gets expanded, reaching full potential at 5-expansion.
The health of T-dolls vary with levels, but other stats do not. The other stats simply have their upper limit raised as the T-doll levels, making T-doll powerups a vital way to enhance the T-dolls' operational effectiveness.
Combining other T-dolls into a certain T-doll known as feeding if one digs through the game files gives the said T-doll a stats enhancement depending on the number and the types of T-dolls used.
But it is useless investing only a few T-dolls during a powerup. Multiple T-dolls are needed for the weakest effect to show. The exact powerup effects are listed to the interface's right side, with a yellow number denoting that the stat has reached its current upper limit.
This dismantles the T-doll's armament and their fire-control cores, and reassigns them for civilian uses such as coal-digging, serving as waitresses in cafes. This refunds resources to the player. Cores are also refunded if a 3-star or rarer T-doll is retired. The exact number of cores refunded by dismantling a T-doll is listed as follows:
This enables players to produce equipment for T-dolls, and generally works in the same way with T-doll production. It is defaulted to 2 open slots and up to a total of 8 slots can be available.
Equipment heavy production is also available for commaders who have completed 60 different levels, and works in a similar way to T-doll heavy production, albeit with lighter core demands and has a chance to yield tactical fairies.
Each T-doll has 3 equipment slots, unlocked at level 20, 50 and 80, for attaching equipment. It is worth noting that the types of equipment compatible for a T-doll vary with the T-doll type, thus requiring adequate planning and arrangement to exploit the maximum potential.
Recycling equipment dismantles them and refunds a negligible amount of resources.Might be better to use them to strengthen some equipment instead.
Strengthening equipment requires resources and other equipment used as strengthening material. This raises the parameters of the strengthened equipment. If the strengthening material has the same rarity and the same classification as the strengthened equipment, an amount of XP 3 times the normal value will be granted for the strengthened equipment.
This calibrates the equipment which is not perfect among the same type. Calibration vouchers and resources are required, with the former available in defence drills. Each calibration has a chance to alter the parameters of the equipment, and can be reverted if the player is not satisfied with the calibration. However, spent vouchers and resources will not be refunded.
In the case of tactical fairies, calibrating produces a random trait which can overwrite the current trait of the fairy.
Available for commanders from level 12 onwards, this enables commanders to spend training data to enhance the abilities of T-dolls. The data is available in combat simulations. This takes an amount of time, but can be instantly completed via instant training contracts.The amount of data needed for training is listed as follows:
Level | Data needed | Time needed |
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LV.1→LV.2 | 100 basic training data | 1 hour |
LV.2→LV.3 | 200 basic training data | 2 hours |
LV.3→LV.4 | 300 basic training data | 3 hours |
LV.4→LV.5 | 120 intermediate training data | 4 hours |
LV.5→LV.6 | 200 intermediate training data | 6 hours |
LV.6→LV.7 | 300 intermediate training data | 9 hours |
LV.7→LV.8 | 400 intermediate training data | 12 hours |
LV.8→LV.9 | 200 advanced training data | 18 hours |
LV.9→LV.10 | 300 advanced training data | 24 hours |
After an update in late 2023, the training system was remade. Levels 1~5 now do not require time, while the latter levels require a fixed ammount of time. (9:20:00?)
T-dolls need timely restorations after they take damage, which requires an amount of manpower and parts and time. The resources spent are linked to the amount of health the T-doll has lost. Once the HP of a T-doll drops below 30% the said T-doll enters "damaged" status, causing the resource needed to rise rapidly. 4 restoration slots are open by default, and a maximum of 8 is available.
T-dolls with oath link established will see their restoration time reduced by 30%.
After an update in 2023, the restoration system was virtually removed. Now, only heavily damaged dolls, artillery teams, and vehicles must be manually repaired. Dolls above the heavily damaged line will be automatically repaired.
The affection of T-dolls towards the commander. Every new T-doll starts at 50 affection, to a maximum of 100 and a minimum of 0. Each combat victory will raise the affection of participating T-dolls, with the leader of the echelon and the MVP T-doll receiving additional affection boosts. If a T-doll is eliminated from the combat (by having her HP dropped to 0) in non-boss combat, this T-doll loses 10 affection and the rest of the team loses 5. Multiple eliminations within the same battle does not stack. If a T-doll is eliminated in a boss fight, the affection will not be affected. A 100-affeciton T-doll will make
Divided into daily/weekly quests and main quests, rewarding players as they complete them. Daily/weekly quests award players with procurement tokens, resources, T-doll production contracts, equipment production contracts, instant-production contracts, instant-restoration contracts and cores. Main quests award all the above sans the tokens, and award players with gems by earning gold medals on maps, 10 gems for every gold medal on normal, 20 for every gold medal on emergency and episode 0.
Main article: Girls' Frontline/Limited-timespan events
Active in certain seasons, with dedicated limited-timespan combat missions (events), called spring/summer/autumn/winter events according to the season it is activated in.
Difficulty of limited-timespan combat missions are usually higher, rewarding players with T-dolls or equipment normally unavailable for a long interval.
Main article: Girls' Frontline: Illustrators and CVs
Attached with the design collection in 2017 which is now available on the online e-shop and comic events. For copyright protection reasons they are excluded here, please purchase the official design collection to support the official version.Not because we are lazy!
(WIP)
Planned since the internal testing phase, but got interrupted for some reasons.
It is revealed that there will be an anime of Girls' Frontline in the 1-year anniversary live video broadcast on 2017.4.8, along with a few released designs of the anime. It is further revealed that it will be released with the cooperation of Guangzhou Kaojiji Anime on July 21, and a section of the anime for preview was released the same day.
The anime was aired (finally!) from January 8, 2022 to March 26, 2022, with a total of 12 episodes. It can now be watched on Bilibili.
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