Girls' Frontline: Am RFB
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Hello, I'm Am RFB! This game full of challenges is starting right now!
|Girls' Frontline: Am RFB|
|Original name||Kel-Tec RFB|
|Place of origin||USA|
|Developed by||Kel-tec CNC Industries company|
|Relative(s) or related person(s)|
Am RFB is a character from the SLG game Girls' Frontline developed by MicaTeam and distributed by Sunborn Network Technology Co., Ltd. and its derivatives. She joined the fray on December 8, 2018.
The RFB is the abbreviated form of Rifle, Forward ejection, Bullpup, a weapon designed by Kel-Tec CNC Industries Inc. headed by George Kellgren. Kellgren himself has experience in designing bullpup rifles with works like the Swedish Interdynamics MKR rifle designed in the 1980s. Kellgren later continued developing bullpup weapons including the SUB-16 (a compact semi-automatic bullpup rifle firing .223 Remington rounds, with a special ejector pushing empty casings to above the barrel) in the early 1990s. The SUB-16 is of a novel design, but the Assault Weapons Ban enacted in 1994 ended its commercial career.
Kel-Tec began developing another bullpup semi-automatic rifle using forward-ejection mechanisms in around 2003. It later introduced the SRT-8 chambered in 7.62×51mm, further divided into "Sniper", "Hunter" and "Combat" by different barrel lengths. The SRT-8 was repeatedly tested and improved, which fixed many reliability issues of the forward-ejection system (lowering malfunction rates to the very least), and was renamed RFB in November, 2006. The three prototypes were also renamed to less "offensive" ones such as "Target", "Sporter" and "Carbine".
The RFB was first unveiled during the 2007 SHOT Show, originally slanted for production in early 2008, whereas the first products were not completed until March 2009. Kel-Tec is also working on smaller-caliber models chambered in 7.62×39mm, 5.56×45mm/.223 Remington, 6.5mm Grendel and 6.8×43mm SPC.
Essentially the RFB is an FN FAL in bullpup layout with a modified case-ejection system which acts on a short-stroke gas piston located to the top of the barrel. The gas regulator is still in place forward of the gas can, and the weapon uses a tilting breechblock. The bolt carrier of the RFB however is inverted U-shaped in cross-section, and is longer than that of the FAL, extending forward to shroud the casing chute above the barrel. A dual extractor (whereas the FAL only has one) clutching to the rim of the casing pulls the casing as the bolt starts recoiling, and swings upwards as the casing clears the chamber. The casing then moves upward, in contact with the forward face of the bolt, guided by the arc-shaped part on the bolt. The casing is then made nose-high, parallel with the casing chute to the top of the barrel. Should there be extra cartridges left in the magazine (i.e. the bolt hold-open is not engaged), the bolt returns, pushing the top round into the chamber while at the same time pushing the empty casing into the casing chute. The dual extractors then swings downwards as the head of the casing enters the chute, clutching to the rim of the next cartridge. This mechanism is simpler than that of the FN F2000 due to the tilting-breechblock structure of the FAL. The F2000, on the other hand, uses a rotary barrel, which made the forward-ejection system somewhat more complex.
The firing mechanism of the RFB is also of novel design. It does not use a long connecting rod to link the traditional firing mechanism with the forward-put trigger, instead using an elbow-shaped connecting rod with assistance springs. While more complex in design, the trigger pull of the RFB does not feel too heavy as traditional firing mechanism-equipped bullpup rifles. The trigger pull of the RFB is also adjustable. The manual safety lever is above the barrel, operated by the thumb. The RFB so far has only a semi-automatic model (mainly directed to the civilian market), which is why it does not possess a selector. Another set of connector rods for the selector would be needed should such an element be incorporated into the design, so that the selector could be integrated into the manual safety
The RFB's integral polymer forearm, grip and firing mechanism as well as the stock is put together via four pins, while the barrel and gas mechanism is installed in the receiver. The weapon is simple in disassembly and accepts FAL magazines. The RFB does not have iron sights; a length of Picatinny rail is mounted above the barrel for mounting sights.
Contrary to the low-price low-end profile of Kel-Tec weapons, the expensive RFB possesses a high degree of reliability, and users are quoted to consider the weapon on par with HK products.
- Length 26" (661 mm)
- Barrel length 18" (457 mm)
- Weight 8.1 lbs (3.67 kg)
- Magazine capacity 10 / 20 rds
|Specifications found in-game|
Type Semi-automatic rifle Weight 8.1 lb (3.7 kg) w. 18 in (460 mm) barrel (Carbine) 8.7 lb (3.9 kg) w. 24 in (610 mm) barrel (Sporter) 11.3 lb (5.1 kg) w. 32 in (810 mm) barrel (Target) Length 26 in (660 mm) (Carbine) 32 in (810 mm) (Sporter) 40 in (1.000 mm) (Target) Barrel length 18 in (460 mm) (Carbine) 24 in (610 mm) (Sporter) 32 in (810 mm) (Target) Cartridge 7.62×51mm NATO Action Gas-operated piston. tilting breechblock Rate of fire Semi-automatic Muzzle velocity 2.500 ft/s (760 m/s) Effective firing range 500 m (550 yd) Feed system 10 or 20-round metric FAL detachable box magazines Sights None
|Index number: No.172||Rarity: ★★★★★|
|Place of origin: USA||Gun type: Assault Rifle|
|CV：Kanae Itou||Illustrator: Anmi|
|Stats (Growth: SS)|
|Health (B)||53→105×5||Damage (S)||22→69|
|Evasion (B)||5→49||Accuracy (SS)||7→68|
|Movement speed||10→10||Rate of Fire (D)||34→54|
|Ammo supremacy||Increase damage by 50% (80%), accuracy by 25% (40%)，|
and attack priority changes to the enemy backrow for 5 (8) seconds.
Initial CD 6 seconds, Skill CD 20 (16) seconds.
Accuracy +30%, Evasion+18%.
- The buff effect of handguns will be improved when they undergo establishment augmentations.
- Data in the Stats section correspond to the threshold at level 1 / at level 100 / after MOD 1 digi-mind update / after MOD 2 digi-mind update / after MOD 3 digi-mind update (if available).
- Data in parentheses ("()") is the maximum possible value of the stat.
|RFB-Steal the Christmas chibi|
|RFB-Steal the Christmas chibi 2|
|Am RFB profile|
- Am RFB is one of the two T-dolls classified as an AR (the other being ST AR-15) whose weapon does not possess full-auto firing capabilities.
- This may arise from the rather arbitrary classification system in the game (which further listed SR-3MP and Gr G36C, both actual assault rifles, as SMGs).
- This may also explain the low (at 54 or ~0.93s/shot) rate of fire which may result from Am RFB herself rapidly pulling the trigger.
- The 30% base crit rate of Am RFB makes her one of the few T-dolls capable of reaching 100% crit rate via appropriate equipment.
- English quotes in italic are rough translations from the Japanese/Chinese part due to a lack of reliable data present in the files.
Ah, commander. Hello!
Hello, I'm Am RFB! This game full of challenges is starting right now!
Mmm! It's a new game! I'm ready!
Hmpf, I've figured out a new secret move. I'll beat Am KSG next time!
Commander, If you don't have enough affection points, don't try this option~
Commander, are you done with work yet? The next maze is about to be closed, so hurry up and meet me online.
RFB-Steal the ChristmasA DLC is on sale at Christmas! Would you buy it for me as a present?
Player RFB, login!
Here comes XP points!
Good, easy games aren't that fun!
Overplayed a bit~
|Winning battle as MVP||私の記録、破れるかな？
Can my record be broken?
Is here the Game Over?
It's just easy mode so leave it to me!
|Beginning logistic support||システムチェック(System Check)完了！いざ、出発！
System check complete, let's go!
|Finishing logistic support||いくらするかな～？
How much will this take~?
|Finishing production||ニューチャレンジャー！(New Challenger)
Who will I snipe~?
Look at me clear this with No Continue!
So your strategy has finally reached this stage, Commander... Hehe, don't think that this will clear the level, as the real game has just begun~ I will tell you the rules for the real game right now...
- Characters labeled "EXTRA" are the results of various collaboration efforts and are not directly based on actual firearms.