Difference between revisions of "Girls' Frontline: PKP"
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Revision as of 15:44, 24 March 2018
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This knife of mine, has been soaked in poison (lick.......)
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PKP | |
Basic info | |
Original name | Pecheneg General Purpose Machine Gun |
Moe point(s) | Long-short stockings、Combat goggles、Loli、Ahoge |
Hair color | Silver |
Eye color | Golden |
Type | Machine gun (MG) |
Rarity | ★★★★★ |
Place of origin | Russia |
Developed by | |
In service | 2003- |
PKP is a character from the tactical SRPG ES game Girls' Frontline and its derivatives developed by MicaTeam and published by Digital Sky. She joined the struggle on May 4, 2017.
Contents
Historical basis
The Pecheneg General Purpose Machine Gun (Russian: Печенег, sometimes rendered as Petcheneg) is an improved model based on the PKM GPMG, commonly shortened to simply PKP, developed by TsNIITochMash and went into service in small batches for live trial in Chechnya in 2003 or 2004. It received the GRAU index number of
The PKP is based on the PKM, with 80% of its parts compatible with the PKM. Compared with the PKM, the main improvement found on the PKP is the forced-air-cooled barrel, which cannot be swiftly replaced as those found on most modern GPMGs. The new barrel has vertical slits for cooling, and is shrouded by a metal shroud. The gas from the muzzle provides traction to the air inside the shroud when a round is fired, forcing it to move forward, thus cooling the barrel. It is said that the PKP can maintain a practical cyclic rate of around 1 000 RPM, or fire 600 rounds consecutively in 50 to 60-round long bursts, while not providing extra wear to the barrel. The average lifespan of the barrel is no less than 30 000 rounds.
Other differences between the PKP and the PKM lie in the carry handle and the bipod attached to the barrel. According to advertisements from its manufacturer, the accuracy of the PKP is 2.5 times better than the PKM when using bipods, or 1.5 times better when mounted on a tripod or a vehicle. The forced air-cooling mechanism also provides another advantage: there won't be a rising airflow above the barrel as found on the PKM, therefore avoiding hampering target acquisition.
However, there are disputes regarding the PKP, some view it as an important improvement in the PK family, while others possess skepticism on whether the fixed barrel can really improve sustainability of firepower. But there is one confirmed complaint about the PKP--the location of its bipod. Many consider that it is better for the bipod to be positioned closer to the receiver, so as to provide extra agility when relocating.
In 2012, the Zenit company of Russia, which manufactures optical instruments, started to provide the service of modifying the PKP into a bullpup layout, and the company has started to provide samples to some military units for trial.
In 2014, Russia introduced a spec-ops variant of the PKP, designated
Specifications
- Overall length 1145 mm
- Barrel length 658 mm
- Cyclic rate of fire 600~800 RPM
- Feed system 100, 200, 250-round belt
- Empty weight
- GPMG 8.7 kg
- HMG 12.6 kg
Specifications found in-game |
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Type General purpose machine gun Weight 8.2 kilograms (18 lb) on bipod 27.7 pounds (12.6 kg) on infantry tripod mount Length 1.200 mm (47 in) Barrel length 658 mm (25.9 in) Cartridge 7.62×54mmR Action Gas-operated Rate of fire 600–800 RPM Muzzle velocity 825 m/s (2.707 ft/s) Effective firing range 1500 m Feed system Belt. 100. 200 or 250-round |
Stats
PKP | ||||||||||||
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Catalogue number:No.173 | Rarity:★★★★★ | |||||||||||
Nationality: Russian | Type: Machinegun | |||||||||||
CV: | Illustrator:虎三 | |||||||||||
Stats(Growth:A) | ||||||||||||
Health (B) | 83 → 165 | Damage (A) | 35 → 95 | |||||||||
Dodge (A) | 4 → 29 | Accuracy (S) | 4 → 31 | |||||||||
Movement speed | 4 → 4 | Rate of Fire (A) | 87 → 127 | |||||||||
Ammo count | 10 → 10 | |||||||||||
Operational effectiveness | ||||||||||||
240 → 4621 | ||||||||||||
Resource demands | ||||||||||||
Ammo | 40 → 140 | Rations | 30 → 90 | |||||||||
Ability | Effect | |||||||||||
Riot announcement | Passive ability. Has a 5%(20%) chance of firing an extra round which guarantees a critical hit' every shot. | |||||||||||
Buffs | ||||||||||||
Effect tiles |
Keypads 3,6,9 | |||||||||||
Effect | Affects SGs only Raises rate of fire by 15% Raises accuracy by 12% | |||||||||||
Acquired by | ||||||||||||
Production | 06:50:00 | |||||||||||
Drops | ||||||||||||
Others |
Notes:
- HGs will see their effect tiles improved in effect after they undergo establishment augmentations.
- Data in the Stats section correspond to the threshold at level 1 / at level 100 / after MOD 1 digi-mind update / after MOD 2 digi-mind update / after MOD 3 digi-mind update (if available).
- Data in parentheses are the maximum possible values of the stat.
Chibi version animation |
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“Dawn Face-Dusk Dream - Flower and Water”Chibi version animation |
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Trivia
Personality
PKP |
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Cafeteria stories-PKP“Secret Order for a Damsel” |
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G&K command room. |
Fortune tester
PKP has a 20% chance to fire a round that guarantees a critical hit every shot with a maxed-out ability.
This makes her roughly on par in terms of damage output with the widely used M2HB, PK, MG5.
But these MGs deals a set multiple of damage every time after 3 shots
While PKP has a set chance to fire an extra round that guarantees a critical hit.
100% or nothing, the hidden message is quite obvious.
It takes a fortune and fortune to get her, and even more fortune to get enough damage.Standard-issue T-doll for fortune testing
With AEK-999
The two have similar appearances (white, hair, single ponytail, combat goggles, yellow eyes, aggressive looks, loli), and in reality, the PKP and the AEK-999 were competitors under the same project. The PKP is the daughter of TsNIITochMash, which also has water guns, weak teddy bears, temptive rabbits, among others, while the AEK-999 was an "orphan" from the KMZ (Kovrov Machine Factory).
The KMZ called it quit after it got slapped in the face by IZhMash (now Kalashnikov Concern, which unfortunately slapped KMZ in the face again in their A-545 AKA AEK-971M project) and TsNII in its AEK-971 and 999 projects. Nowadays KMZ focuses on energy industries and technological industries.
Ever since KMZ shifted its focus, the PKP and the AEK-999 are now manufactured by the Degtaryov Machine Factory (instead of TsNIITochMash which dedicates itself to designing).
The two are both inspired by the PK, as if they were twins, but AEK-999 nearly became abandoned after losing to the PKP, but was again "adopted" by PKP's "family", which forms an intricate relationship between the two. What a mess.
Orphans appearing at the same time include the AEK-906 and the AEK-971.
And a spin-off picture found on Weibo reflects the current family life of PKP.
In addition to the interaction between PKP and her mother PK, the nearby sarcastic AEK-999 nicely reveals the current atmosphere at Degtaryov PKP's pride tsundere and the relative loneliness of AEK-999 herself. As well as seeing that the kingpin is being fed.
Voicelines
Audio missing | ||
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Case | Line | Audio |
Login | ショウジョゼンセン。 Girls' Frontline |
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Upon login | ||
Acquisition | Let me tell you something good, sir... You have got the kingpin to success. 让我来告诉你一件好事吧,长官……你已经得到胜利的王牌了。 |
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As adjutant | As long as the combat plan includes my name, it is perfect. 作战计划只要有了我的名字,就是完美的。 |
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PK? This blurred kindness... cannot help catch up to me. PK?只靠这种不干不脆的善意……是无法赶上我的。 |
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Tell you something bad... Your diagnostic report is going to be completed soon. 告诉你一个坏消息吧……你的诊断报告马上就要完成了。 |
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Adjutant (post-oath link establishment) | Zep, the work this time seems a bit tricky.... Hey, fix it this time together, ok? 啧,这次的工作有些棘手啊……喂,这次也一起搞定吧,没问题吧? |
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Dormitory (liftoff) | ||
Dormitory (touch) | Smile |
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Admiration |
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Agreement |
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Echelon formation | ||
Beginning mission | ||
Beginning battle | ||
Damaged | ||
Restoration | ||
Winning battle as MVP | ||
Retreating | ||
Beginning autobattle | ||
Beginning logistic support | ||
Finishing logistic support | ||
Finishing production | ||
Establishment augmentation | ||
Powerup | ||
Activating ability | ||
Oath link establishment | I have never thought what meaning it has to rely on others, but as long as it's in front of you, "no can do" seems not so scary. Have I grown stronger, or weaker... Sir, let's have you tell me the answer. 我从来没有想过,依靠别人会有什么意义,但是只要在你面前,“做不到”就变得不那么可怕了。我是变强了,还是变弱了……长官,就由你来告诉我答案吧。 |
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External links and references
References
- ↑ Artist:孟達
- ↑ Pixiv ID:62914359
- ↑ Weibo:@SAAKE_
- ↑ 4.0 4.1 4.2 4.3 Characters labeled "EXTRA" are the results of various collaboration efforts and are not directly based on actual firearms.