User:Varxo/Finished works

From Moegirlpedia
Jump to: navigation, search

Contents

01708-3 GF English MGP

  • Please contact Varxo at discord: Varxo#7877 should you wish to assist in this project.
Logo Kalina.jpg
Welcome to Girls' Frontline wiki!You can look up information regarding Girls' Frontline.
Moegirlpedia welcomes you to take part in improving related articles!

You are welcome to assist inediting this article。Please understand the editing guidelines and search for related information before editing. Please do not post anything inappropriate in the comment section, including but not limited to argument-causing language and personal attacks. Moegirlpedia wishes you a nice time on this site.

少女前线 logo.png
Angels of Grifon! Advance!
少女前线
[[File:250px|250px]]
LOGO
Original Name 少女前线
Official Translation Name Girls' Frontline
Translation Name
Type Tactical SRPG ES game
Platform iOS/Android
Online(Public testing started)
Developed by Shanghai Sunborn Network Technologies Co., Ltd.
(Formerly Jiaxing Labuxiong Network Technologies Co., Ltd.)
Published by Shanghai Zhenmian Network Technologies Co., Ltd.
Chengdu Digital Sky Technologies Co., Ltd.
Produced by 羽中
Music by Vanguard Sound
Engine unity3d
Publication Date Advanced public test server(2016.01.25)
Official android public test server (2016.5.20)
iOS public test server (Late June-Early July 2016)
Linked Works Code name:Bakery girl

Girls' Frontline is a tactical SRPG ES game developed by MicaTeam, published by Digital Sky.

Brief introduction

Girls' Frontline is an independently-developed Chinese original tactical SRPG ES game by MicaTeam, published by Digital Sky.

File:GF All T-dolls.jpg
T-dolls of Girls' Frontline

The game follows the synopsis of the independent game "Code name:Bakery girl", set in a severely devastated human society after the 3rd World War, with the peace of the world completely reliant on private security contractors. The player-character, as a commander of a private security contractor, must guide his/her T-dolls to complete combat missions.

Synopsis

Main article: Girls' Frontline:Synopsis

Gameplay contents

Girls' Frontline shares the same general ideas of wargames, and redesigned a set of wargame rules to satisfy gameplay experiences on mobile platforms.

Combat

Combat room

Combat missions

Combat missions are battles that help the story progress, and is divided into Normal, Emergency difficulties, as well as the Midnight mode. It is possible to have T-doll drops on Normal and Emergency difficulties, while they are replaced with equipment in Midnight mode. Combat is generally split into two parts, "tactical pushforward" and "real-time battle". And according to official explanation about T-doll "drops", either T-dolls don't get lost at night, or.....

During the tactical pushforward phase, the player needs to deploy combat echelons, send different combat orders within allowable move counts, or, in the case of fairies, activate their skills without using up the remaining support command points to achieve different combat objectives. While during the real-time battle phase the player is tasked with adjusting their units' positions to balance the damage taken by different units.

In Normal and Emergency difficulties, the requirement for a mission to be completed is to occupy the hostile command center, and up to 3 different medals are rewarded according to how the mission is executed. Note that each medal can only be earned once.

A gold medal is earned if the mission is completed with a rating of S, and will raise the tier of rewards for mission completion. It requires that no echelons are withdrawn or lost in combat, and that a sufficient number of hostile units are eliminated within a give round limit. The chance of a higher-rarity T-doll reward post-mission will be raised if the mission is completed with a rating of S.
A silver medal will be awarded if all nodes are captured by friendly forces, while a bronze medal will be awarded as long as the mission is completed.

The objective of Midnight mode, different from the aforementioned one, is to eliminate all hostile units within a given round limit (or timeframe).

  • Tactical pushfoward
    Tactical pushforward is round based, with Grifon and Sangvis Ferri forces taking turns, and costs 1/10 of the maximum rations for each individual echelon(that is, the echelons lose their own rations, and is thus not reflected in the commander's resource status).
    Different icons stand for different installations on the map:
  • 100pxThe command center is the base of frontline troops. When a side's command center is captured, the side is instantly defeated. Echelons can be deployed and resupplied here.
  • 100pxThe landing zone is a type of shortcut supporting access from the base to the battlefield. Echelons can be deployed and resupplied here as long as it is captured.
  • 100pxA randomunknown node triggers an event that can range from gaining/losing resources, triggering a battle with a previously unknown hostile unit, to forcing the echelon on it to retreat. (But this doesn't count towards the total number of echelons lost and withdrawn. Phew.)
  • 100pxA normal node allows for movement and serves no other purpose.

When a round ends, all nodes that have units standing on them will be captured by their respective sides. If a node is completely surrounded by nodes of a side it will be automatically captured at the start of a new round. Which means that if you want to try to play "countersurrounding" by occupying a surrounded node, you'll--surprisingly--find that the color gets switched twice. Beautiful.

If the command center of a side is captured by surrounding, the start of a new round will not be triggered. Which have led to tactful captures by some craftygreedy commanders who try to get both the gold and the silver medals at the same time...

  • Real-time battle is triggered when units of two sides conflict on a single node, and is a net-like battlefield spanning 3×N gridss (with 3×3 for the player and the rest for the hostiles). Players can change the position of T-dolls without losing the effects of the preset formation freely. When a T-doll is hit by hostile fire she takes damage, and when her total hit points (HP) drops below 30% the "damaged" mode is activated. Once a T-doll's HP drops to 0 she is eliminated from the battle and cannot take part in further combat. But, on the bright side, you don't lose them in your inventory. Nice. Each battle costs 1/10 of the maximum ration and 1/5 of the maximum ammo for the echelon involved, which makes resupplying at captured LZs and capturing LZs themselves critical for adequate combat readiness.

Real-time battle phase has several features to note:

  • Initial contact is the time between the first shots fired and the start of the battle.
  • Movement speed is the speed at which T-dolls in an echelon can move during combat. When advancing as a group it is automatically synchronized to the lowest of the echelon, but it still takes effect when trying to move individual T-dolls to other grids. T-dolls are unable to fire on the move.
  • Bullet time is a slow-motion phase that is activated when a player presses on a T-doll and holds. This slows down all actions and makes it easier to move T-dolls. It is also automatically activated for 3 seconds if there is only 1 T-doll remaining on the battlefield, providing a time window for players to choose whether to retreat, and can be turned on/off to personal preferences.
  • Resulting phase is entered as battle ends. If the unit of a side is completely eliminated, or if hostile units breached the rear (passing the entire length) of the battlefield or if the player chooses to retreat wholly, a loss/withdrawal is counted. This forcibly removes the echelon from the map and causes it to lose all the ammo and rations it's carrying. Otherwise a win is counted and rewards are given.

Auto-battling

Once all 3 medals of a certain level is earned, echelons (1 or 2) can be sent for auto-battling, earning an amount of experience and T-dolls/equipment (depending on mode) at completion. Which is just a prolonged, restoration-free version of combat for some Africans. No there's no map-specific drops at all.Echelons sent must have an operational effectiveness above the set threshold to be able to participate. Normal combat is unaffected for any map that is not in auto-battle. There can only be 1 map in auto-battle at the same time.

Logistic support

A maximum of 4 echelons can be sent out simultaneously to run logistic support missions, which yields resources, contracts and other items. Of course there's another real-world-currency alternative but it's not advised to do so.

Combat simulation

Combat simulation is available for commanders of level 12 onwards and consists of 4 types of simulations: Experience training', reinforcement exercise, data sampling and defence drill. Each type of simulation has three difficulties, labeled "Beginner", "Intermediate" and "Advanced" (sans the defense drill, which has no difficulty levels). T-dolls will not require restoration and do not lose their affection even if they are eliminated in simulations. Kinetic modules are spent for access to combat simulation, with "Beginner", "Intermediate" and "Advanced" difficulties costing 1, 2, and 3 modules respectively. These kinetic modules are replenished over time, at a current rate of 1 module/2 hours. Each player has an upper threshold of 6 modules. Superconductive modules, on the other hand, are stored permanently and have no upper limit on their number, and do not in any way affect the replenishment of kinetic modules. However they require purchase by diamonds which are, normally, linked with real-world currency, therefore, again, it is ill-advised to deliberately purchase them for stockpiling purposes.

  • Experience training

Open every Monday, Thursday, Sunday.
Experience training consists of the player deploying a number of echelons and eliminating all hostile units on the map. It has a pre-set total XP value, which is divided evenly between T-dolls after one run, and is not related to number of battles each echelon fights. T-dolls eliminated mid-simulation will still receive their share of the total XP.Which means that a single T-doll may receive as many as 40k XP after a successful run with the assistance of another echelon. How smart. The XP earned by every T-doll is calculated as follows:
Successful run: XP=FLOOR(Total XP/Number of T-dolls)
Failed run: XP=FLOOR(0.5 * Total XP * Hostile units eliminated / Total number of hostile units / Number of T-dolls);
Commander XP is earned as well, being 1% of the XP earned by a single T-doll.

  • Reinforcement exercise

Open every Tuesday, Friday, Sunday.
Reinforcement exercise consists of the player dispatching an echelon to advance within the simulation zone and defeat the hostile unit at the end node to earn amplification capsules. There are 1/2/3 (depending on difficulty) unknown nodes present on the map, which awards players with resources or a number of amplification capsules (with their number depending on difficulty). T-doll drops are also possible on these nodes during special events. 1/2/3 capsules (depending on difficulty) will be awarded after the hostile unit is defeated.

  • Data sampling

Open every Wednesday, Saturday, Sunday.
Data sampling is a combat simulation by 5 T-dolls chosen by the player firing at a static target. Any T-doll may be selected for use. Basic, Intermediate and Advanced data sampling yields Basic, Intermediate and Advanced training data, respectively. A time limit of 30 seconds is given to eliminate the target, with more data rewarded if completed in a shorter timeframe. If the T-dolls fail to eliminate the target, a low fixed amount of data will be instead rewarded to the player.

  • Defence drill

Open 24/7.
NOTE:Defence drills are not reset.
Defence drill is another simulation mode available after the player completes Episode 2-4N (Midnight 2-4), and is the primary source of equipment calibration vouchers. A maximum of 4 echelons can be dispatched to participate in combat, and must stem the tide of waves of hostile units. It costs 5 modules and has a checkpoint every 10 waves. Resources and additional calibration vouchers will be awarded if a checkpoint is newly reached. If the echelon chosen by the player fails to stand against the enemy or if the player voluntarily chooses to quit, the drill ends and rewards are given. The drill will start from the last checkpoint reached the next time the player enters. The current maximum number of waves is 109.

Permanent events

Permanent events are added after the v1.132 update. Missing login-award T-dolls can be found as drops here, and they also provide a chance to unlock missing story plots.
Special awards though different from the original events are awarded for completion of every event stage.
Some maps are downscaled compared to original versions, and enemy units are correspondingly weakened, making completion easier.
But opportunities for going kamikaze at Jupiter cannons still remain.

Formation

Formation is used for forming echelons and pre-setting their formation for maximum effectiveness. Changing the position of the T-dolls mid-combat will not affect the buff effect of the formation preset. A maximum of 10 echelons are available, with echelon 5 onwards needing purchase by diamonds, and is set at 480 diamonds for echelon 5, and 880 for echelon 6 onwards.

Of course patience by stockpiling diamonds earned from logins can get 10 echelons with no additional cost.

Formation preset

A maximum of 5 T-dolls are allowed within an echelon. Arranging T-dolls to different grids affects the output performance of other T-dolls. Effect block diagrams provided by the game and in this wiki uses white to designate the location of the T-doll, cyan blocks for the grids relative to its position that can be affected. The damage output, rate of fire and dodge rating of T-dolls can be positively influenced. There can be great improvement over the operational effectiveness of the entire echelon if proper T-dolls as well as proper formation is arranged.

T-doll types and their specialities

  • Handguns (HG)
    • Mainly buff-providers, while having sub-par health and damage, average accuracy, they possess high dodge ratings and high movement speed and do not cost much to maintain.
    • Buffs apply to all T-dolls on their effect blocks, and handguns have highly supportive skills.
    • But as powerup material, their use is also the most average.
    • Their skills are mostly team buffs or debuffs to the opposing unit.
    • This had led to highly-effective multi-HG teams by stacking handguns with compatible effect blocks.And soon became history with updates.
    • The very first T-doll of every commander falls under this category, the M1911.
  • Sub machineguns (SMG)
    • Submachineguns are meat shields in the game, with high health and dodge rating at the cost of low accuracy and damage. They have high movement speeds and relatively high resource demands.
    • A must for early development, with two 3-stars given as rewards of quests, they are reliable front-line shields in the early stages.
    • SMGs have bias towards dodge and rate-of-fire when used as powerup material.
    • Their effect blocks provide buffs only to ARs.
    • Their skills mainly concentrate on assisting survival of themselves or rapid elimination of low-health hostiles. Examples: Force shield and grenades.
    • They rely heavily on ARs and vice versa.
  • Rifles (RF)
    • The main damage output units of the game, with high accuracy, high damage and high critical hit chances, but offset by low health and dodge rating, sub-par movement speeds and average resource demands.
    • RFs prioritize in engaging targets at long ranges, are the core of the echelon and the kingpin of damage output. They are nearly capable of handling all kinds of hostiles, putting themselves in a higher position.
    • Have bias towards accuracy and damage output when used as powerup material.
    • Provides cooldown reduction buffs to HGs on their effect blocks to a maximum of 30% and applies even to initial cooldown.
    • Skills concentrate on self-sustainability or bursts of output.
    • They team well with HGs, but work fine even without them.
  • Assault Rifles (AR)
    • All-rounders, average stats in all aspects, average accuracy, damage, critical hit chance... Every stat is average, including resource demands. So-called "Jacks of all trades".
    • Another type of output units, with appreciable damage output from their high rate of fire. Suited for cleaning out high-speed, low-health hostiles, the mainstay of dealing unarmored units at nighttime.It was reported that a commander tried to use RFs to handle hostile scouts at night and... Things are bad these days, you know.
    • Pair well with SMGs, though HGs work as well.
    • Favor accuracy and dodge ratings as powerup material.
    • Provide buffs only to SMGs with their effect blocks. M4A1 & Ribeyrolles: ??????????
    • Skills mainly concerns buffing self or small-area Area-Of-Effect damage.
  • Machineguns (MG)
    • Damage output done in bursts, with very high rate of fire and damage, low accuracy and movement speed, high-healthed but have low dodge ratings. Very high damage output in short timeframes. An ammunition system exists for MGs, causing them to reload after several hits are made. They cannot use their skills or attack hostiles during their reloads.
    • Are couples with SGs, but, as always, HGs can get involved.Furthermore, HGs are everywhere.
    • Emphasizes on damage output and rate of fire when used as powerup material.
    • Provides mainly damage and accuracy buffs to SGs with their effect blocks, with a handful rare ones providing extra armor.
    • Complete bias to damage buffs in terms of skills.
  • Shotguns (SG)
    • Heavy T-doll production-only T-dolls. Extremely high health and critical hit chance, offset by extremely low dodge rating and accuracy. Have their unique armor systems M16A1:? and can, with a very low chance of happening, knock back hostiles. Very high resource demands.
    • Mainly utility units, specialize in blocking damage with their armor.AKA I'm the boss as long as you don't penetrate my armor.And it is strongly advised against going head-on with bosses.
    • Have an ammunition system that functions identical to that for MGs. Incapable of dealing damage and using skills when reloading.
    • Skills include armor buffs, forced fixed-damage knockbacks. Area-of-effect damage output and single-target skills also exist.
    • As powerup ma--……Wait are you, seriously, trying to use SGs as powerup material?
    • Buffs accuracy and damage of MGs on their effect blocks.
    • Though dedicated mates for MGs, they are still able to mix up with HGs.

Factory

The game provides over 100 different T-dolls for collection by players. Commanders usually need the cooperation between different types of T-dolls in order to achieve the operation missions given by the company.

Usually, newly-acquired T-dolls are not capable of fulfilling the need in high-level battles. Players can raise their operational effectiveness by leveling them up, powering them up and expanding their dummies.

T-doll production

    • Capable of producing T-dolls. Yields T-dolls with resource investments. 2 slots are open by default, and can be expanded to a maximum of 8. Divided into normal production and heavy production.
    • Normal production requires at least 30 and at most 999 units of each type of resource.
    • 3 tiers exist for heavy production. Tier 1 costs 1 T-doll production contract and 3 cores. Tier 2 costs 20 contracts and 5 cores, while Tier 3 costs 50 contracts and 20 cores. Only 4-to-5-star T-dolls will appear on Tier 3.
    • Normal production yields 2-to-5-star T-dolls, while heavy production yields T-dolls with a rarity of 3 stars or above.

      Main article:Girls' Frontline/T-doll production

Dummy expansion

Resource costs for resupplying is increased after a T-doll has undergone a dummy expansion, with costs roughly proportional to the number of expanded dummies, to a maximum of approximately 3× the original costs.

T-dolls of the same model (AKA weapon) can be used to expand T-dolls who have reached a certain level. A new T-doll will appear on the expanded T-doll's grid, up to a maximum of 5 T-dolls occupying a single grid. The resource costs will be raised correspondingly. Losing a dummy in combat does not in any way affect the resource use in combat.

Cores can be used as a substitute if there are no T-dolls of the same model.

All T-dolls start at 1-expansion and the expansion criteria are listed as follows:

  • 1→2 needs one T-doll, available at level 10.
  • 2→3 needs one T-doll, available at level 30.
  • 3→4 needs two T-dolls, available at level 70.
  • 4→5 needs three T-dolls, available at level 90.

The costs for the cores vary by the T-doll's rarity. Each missing T-doll for expansion needs the following number of cores to take her place:

  • 2-star: 1 core
  • 3-star: 3 cores
  • 4-star: 9 cores
  • 5-star: 15 cores

NOTE: HGs have 20% of their maximum buff effect at 1-expansion. This is increased by 20% each time it gets expanded, reaching full potential at 5-expansion.

T-doll powerup

The health of T-dolls vary with levels, but other stats do not. The other stats simply have their upper limit raised as the T-doll levels, making T-doll powerups a vital way to enhance the T-dolls' operational effectiveness.

Synthesizing other T-dolls into a certain T-doll gives the said T-dolls a stats enhancement depending on the number and the types of T-dolls used.

But it is useless investing only a few T-dolls during a powerup. Multiple T-dolls are needed for the weakest effect to show. The exact powerup effects are listed to the interface's right side, with a yellow number denoting that the stat has reached its current upper limit.

T-doll retiring

This dismantles the T-doll's armament and their fire-control core, and reassigns them for civilian uses such as coal-digging, serving as waitresses in cafes. This refunds resources to the player. Cores are also refunded if a 3-star or rarer T-doll is retired. The exact number of cores refunded by dismantling a T-doll is listed as follows:

  • 3-star: 1 core
  • 4-star: 3 cores
  • 5-star: 5 cores

Equipment production

This enables players to produce equipment for T-dolls, and generally works in the same way with T-doll production. It is defaulted to 2 open slots and up to a total of 8 slots can be available.

Each T-doll has 3 equipment slots, unlocked at level 20, 50 and 80, for attaching equipment. It is worth noting that the types of equipment compatible for a T-doll vary with the T-doll type, thus requiring adequate planning and arrangement to exploit the maximum potential.

Equipment recycling

Recycling equipment dismantles them and refunds a negligible amount of resources.Might be better to use them to strengthen some equipment instead.

Equipment strengthening

Strengthening equipment requires resources and other equipment used as strengthening material. This raises the parameters of the strengthened equipment. If the strengthening material has the same rarity and the same classification as the strengthened equipment, an amount of XP 3 times the normal value will be granted for the strengthened equipment.

Equipment calibration

This calibrates the equipment which is not perfect among the same type. Calibration vouchers and resources are required, with the former available in defence drills. Each calibration has a chance to alter the parameters of the equipment, and can be reverted if the player is not satisfied with the calibration. However, spent vouchers and resources will not be refunded.

Research

Available for commanders from level 12 onwards, this enables commanders to spend training data to enhance the skills of T-dolls. The data is available in combat simulations. This takes an amount of time, but can be instantly completed via instant training contracts.The amount of data needed for training is listed as follows:

Level Data needed Time needed
LV.1→LV.2 100 basic training data 1 hour
LV.2→LV.3 200 basic training data 2 hours
LV.3→LV.4 300 basic training data 3 hours
LV.4→LV.5 120 intermediate training data 4 hours
LV.5→LV.6 200 intermediate training data 6 hours
LV.6→LV.7 300 intermediate training data 9 hours
LV.7→LV.8 400 intermediate training data 12 hours
LV.8→LV.9 200 advanced training data 18 hours
LV.9→LV.10 300 advanced training data 24 hours

Restoration

T-dolls need timely restorations after they take damage, which requires an amount of manpower and parts and time. The resources spent are linked to the amount of health the T-doll has lost. Once the HP of a T-doll drops below 30% the said T-doll enters "damaged" status, causing the resource needed to rise rapidly. 4 restoration slots are open by default, and a maximum of 8 is available.

T-dolls with oath link established will see their restoration time reduced by 30%.

  • Normal T-dolls have a basic restoration value of Percentage of HP lost * Number of expansions * 10 * 0.5.
  • Damaged T-dolls, on the other hand, have a basic restoration value of Percentage of HP lost * Number of expansions * [10+(Percentage of HP lost - 0.7) * 40] * 0.5, making resource costs skyrocket if a high percentage of health is lost.
  • Each model of T-dolls has a dedicated resource cost multiplier, multiplying this with the aforementioned restoration value yields the resource needed for restoration. Therefore it is optimal to restore T-dolls immediately after a mission.

Dormitory

  • The main entertainment and interactive system of the current game
  • Dormitory 1 and 2 are unlocked by default, to a maximum of 10. Each dormitory houses the T-dolls of the corresponding echelon.
  • Furniture and T-doll outfits can be acquired in dormitories.
  • It is possible to visitsteal batteries from dormitories of friends and welcome visiting friendssend visitors away.

Affection

The affection of T-dolls towards the commander. Every new T-doll starts at 50 affection, to a maximum of 100 and a minimum of 0. Each combat victory will raise the affection of participating T-dolls, with the leader of the echelon and the MVP T-doll receiving additional affection boosts. If a T-doll is eliminated from the combat (by having her health dropped to 0) in non-boss combat, the said T-doll loses 10 affection and the rest of the team loses 5. Multiple eliminations within the same battle does not stack. If a T-doll is eliminated in a boss fight, the affection will not be affected. A 100-affeciton T-doll will make oath link establishmentmarriage possible. The upper affection limit will be raised to 150 post-establishment. A low level of affection (<10) will bring negative effects to the T-doll, decreasing her damage, accuracy and dodge rating. A high level of affection (>90) will, conversely, positively affect the performance of the T-doll by raising her damage, accuracy and dodge rating by 5% of her base value (the value is rounded to integers and do not count boosts by equipment). An even higher level of affection (>140) will further increase the T-doll's damage, accuracy and dodge rating by another 5%.

Quests

Divided into daily/weekly quests and main quests, rewarding players as they complete them. Daily/weekly quests award players with procurement tokens, resources, T-doll production contracts, equipment production contracts, instant-production contracts, instant-restoration contracts and cores. Main quests award all the above sans the tokens, and award players with diamonds by earning gold medals on maps, 10 diamonds for every gold medal on normal, 20 for every gold medal on emergency and episode 0.

Limited-timespan events

Main article: Girls' Frontline/Limited-timespan events

Active in certain seasons, with dedicated limited-timespan combat missions (events), called spring/summer/autumn/winter events according to the season it is activated in.

Difficulty of limited-timespan combat missions are usually higher, rewarding players with T-dolls or equipment normally unavailable for a long interval.

Illustrators and CVs

Main article:Girls' Frontline:Illustrators and CVs

Related media works

Original soundtracks

Attached with the design collection in 2017 which is now available on the online e-shop and comic events. For copyright protection reasons they are excluded here, please purchase the official design collection to support the official version.Not because we are lazy!

Manga

  • Dojin works
There are multiple illustrators working on dojin mangas. They are listed as follows and the order is arbitrary.
AC130:One of the first dojin manga creators of Girls' Frontline, with part of the works shown on the startup loading screen in-game.
砧板13:One of the dojin manga creators, with chibi characters and interesting plots.
休嫁一慧子:One of the dojin manga creators, pro-realism genre with a high rate of creations.
布肝維爾島:One of the dojin manga creators, the author of Galil and those strange things.
草草冬子:One of the dojin manga creators, with cute chibi characters.
FatKE:One of the dojin manga creators, authors of The walk-off couple - the room-sharing diary (The story of Weaver and AR-15 living together), with cute chibi characters.

(WIP)

Anime

Planned since the internal testing phase, but got interrupted for some reasons.

It is revealed that there will be an anime of Girls' Frontline in the 1-year anniversary live video broadcast on 2017.4.8, along with a few released designs of the anime. It is further revealed that it will be released with the cooperation of Guangzhou Kaojiji Anime on July 21, and a section of the anime for preview was released the same day.

Wide ModeShow

Template:Sidebarpic

外部链接与注释

  1. 1.0 1.1 1.2 1.3 Characters labeled "EXTRA" are the results of various collaboration efforts and are not directly based on actual firearms.

分类:中国游戏作品

分类:云母组作品 分类:少女前线 分类:军事题材分类:战争题材

01708-5 Syn

  • Please contact Varxo at discord: Varxo#7877 should you wish to assist in this project.
Logo Kalina.jpg
Welcome to Girls' Frontline wiki!You can look up information regarding Girls' Frontline.
Moegirlpedia welcomes you to take part in improving related articles!

You are welcome to assist inediting this article。Please understand the editing guidelines and search for related information before editing. Please do not post anything inappropriate in the comment section, including but not limited to argument-causing language and personal attacks. Moegirlpedia wishes you a nice time on this site.

Girls' Frontline's synopsis extends that of Code name:Bakery girl, the previous game by MicaTeam. Set in a heavily devastated human society after the 3rd World War, the power of nations were no longer sufficient to protect their territory, relying on third-party "Private Security Contractors" to accomplish this.

Attention:The synopsis of Girls' Frontline is merely a part of that of Code name:Bakery girl (refer to: Girls' Frontline:Synopsis#Timeline, after the outbreak of the 3rd World War in 2045, and before the Arctic War in the 2080s. The story of Girls' Frontline takes place in 2062, with "Operation Cube" and "Arctic" being roughly half a year apart.

Background

The USSR (then Russia under Tsardom) first found an unknown life artifact in 1905 and subsequently started research on it, marking the first contact between humans and the collapse/countercollapse technology.

Due to the intrusion of the Beilan Island Lockdown Area by 7 middle-school students, they suffered attacks by those infected by E.L.I.D.Euroky Low-emission Infectious Disease, a byproduct of the leakage of the artifact matter(also known as collapse fluid). Special security police team sent in to rescue failed to conduct their operation, causing a complete leak of the collapse fluid within the artifact. Due to the effects of E.L.I.D., the total area habitable for humans suffered a gradual decrease, provoking the devastating 3rd World War for the remaining habitable land.

Tensions were high even after the war concluded, with nations no longer powerful enough to protect their own stability and security, relying on private security contractors/private military contractors instead. The story of Girls' Frontline is set during this period, where players act as commanders under the command of a contractor, commanding their T-dolls to help stabilize the world.

Terms

  • A-dolls
Generalized term for a certain type of robots, specifically those developed from 2033 onwards, with high intelligence and resemblance to humans. They are capable of daily services or simple combat assistance, and evolved into the mainstay of combat as technology advanced.
By locking down the authority level of A-dolls during production, A-dolls unanimously follow human orders, despite extremely high levels of artificial intelligence and possessing the capability of simulating parts of human emotions. A-dolls became hard to distinguish from normal humans as their appearance and emotion expressions became increasingly similar to that of humans with technology advancements.
  • T-dolls
A type of A-dolls, dedicated to combat. With scarce manpower and harsh conditions after the war, there was increasingly high demand for A-dolls for military purposes, kickstarting the T-doll program that utilizes A-dolls specialized in combat.
T-dolls are split into two generations, with Generation 1 simply being A-dolls wielding firearms, modified from A-doll models currently suitable for combat. While T-dolls of Generation 2 have much higher combat capabilities through the "sear" and the "dummy network" systems, and are easy to command on a massive scale.
The basis of T-dolls originates from normal civilian A-dolls, but dedicated models for combat are also researched later.
  • Dummy T-dolls*
Independent T-dolls ("mainframes") can possess a number of dummy T-dolls through dummy expansions. They have identical combat capabilities as their mainframes, but have simplified intelligence capable of accepting and executing orders only.
  • Zener protocol*
A wide-area communication protocol by 90wish, this specialized communication-transmission protocol enables T-dolls in the same area to form communication networks and transmit data directly, without the assistance of mainframes or satellite devices. Works similarly to P2P technology.
  • The Theory of Etching
A theory by Persica in 2054, the Theory of Etching proved that objects can form special connections in a new "field" after being processed with a specialized, unified etching method.
IOP manufacturing company attempted to utilize this theory on T-dolls, to form "etched" connections between T-dolls and their weapons, with the aim of reaching combat effectiveness unachievable by humans.
According to personal disclosure by Persica herself, she was inspired by the work into the collapse of the artifact during her research of the theory.
Based on this theory, Persica formed the 16LAB corporation with the aid of IOP, in an effort to protect the Theory of Etching and its derivative technologies.
The Theory of Etching

Why choose T-dolls instead of normal combat robots for combat[1]

File:The Theory of Etching.jpg


  • The sear system
“My weapon, as if it hasbecome my arms, my eyes... the extensions of my body. I can know all of it. Even if it is taken from me, I can still know whether it points east.”
A practical technology formed by extending the Theory of Etching, with research finished in 2058 and subsequently announced by Persica. Officially known as "Advance [sic] Statistic Session Tool" (ASST), this enables one-to-one remote sensory connections between T-dolls and their weapons.
As described by T-dolls themselves, they "have the senses split into two, with the ability to constantly feel the other half of myself, as if the firearm is the extension of my body, another limb, therefore using it as if it had eyes and could see."
Due to searing-like method of processing the connections, the ASST technology is also known as the "sear" technology.
A one-to-one independent connection will be made on T-dolls with their weapons when they get off the assembly line through the ASST.
A particular specialty of the ASST is that it is possible to design the features of T-dolls based on the characteristics of their weapons.
According to parameters and historical data from servers, the T-doll will determine the most suitable form, the modus operandi, and even the personality for themselves with the aid of the ASST.
T-dolls have greatly improved effectiveness and accuracy when using their own dedicated weapon, and are capable of sensing the location of their weapons under certain physical circumstances.
Even so, physical factors still impose limitations upon the combat effectiveness of T-dolls.
This technology is licensed to a number of manufacturers, but contents related to the core are still solely owned by Persica herself.
The "sear" system

The relationship between firearms and T-dolls[2]

File:GF setting.jpg


Difference between T-dolls and A-dolls. Top to bottom: A-doll, T-doll, Retired T-doll with 1-year waitress experience [3] NOTE: T-doll retiring only dismantles the fire-control cores and weapons of T-dolls, but not T-dolls themselves.[4]
  • Private military contractors
To reduce financial costs and management pressure after the 3rd World War, remaining nations and organizations only concentrated on protecting large cities and industrial bases, while leaving other areas to private military contractors through bidding.
With this trend, private military contractors grew rife, earning high profits from stabilizing regions. Industrial companies producing weapons and equipment for PMCs subsequently skyrocketed. The composition of PMCs were mainly human mercenaries. PMCs with T-dolls soon appeared as A-doll technologies developed.
  • Grifon
A PMC formed by former veteran Kryuger, full name Grifon & KryugerГрифон & Крюгер Private Security Contractor. Its operational funds were mainly supplied by government officials with personal ties with Kryuger, as well as large commercial organizations. It used human mercenaries at first, similar to other PMCs.
However, Kryuger saw new opportunities after the Generation 1 T-dolls were invented. He hoped to purchase T-dolls as the main force of Grifon, to reduce human casualties.
  • Tactical commanders
Human commanders hired by Grifon, and are the player-characters. They are tasked with managing and commanding T-dolls. to accomplish the regional security duty.
The prime criterion for tactical commanders are not specialized training and experience, but some kind of special psychological test to ensure that they work well with Grifon T-dolls, in addition to sufficient patience, courage and loyalty.
Tactical commanders are scarce resources in this era of chaos. Due to that T-dolls do not have the authority to operate on their own, the commanders are like brains of T-doll echelons. For the same reason, they are often on the top of the hit-list by Sangvis Ferri units. Commands from successful operations are recorded as templates, to enable T-dolls operate with some autonomy in similar situations. Some advanced, highly-effective Grifon echelons are also capable of operating without outer assistance for short periods of time.
Due to an intense need of human resources to withstand the Sangvis Ferri offensive, Grifon had to expand their commander personnel in an emergency in 2062.
  • IOP Manufacturing Company
An industrial production company founded during the 3rd World War, with unclear predecessors. IOP acquired technical support from former 90wish mumber Persica, and started manufacturing T-dolls alongside daily-service A-dolls.
IOP is the main supplier of Grifon T-dolls. According to the commercial contracts signed by both parties, if Grifon received excessive numbers of T-dolls or found usable T-dolls on the battlefield, they can be returned to IOP and have their fire-control cores and weapons dismantled in accordance with Firearms Control Regulations, and then modified for other purposes for re-marketing in the civilian market.
  • Sangvis Ferri
Industrial manufacturing company with a long history, formed after the Beilan Island Incident. With their diverse state-of-the-art military products, Sangvis Ferri controls a wide portion of the local market.
After the 3rd World War, Sangvis Ferri accepted former 90wish Lycoris into its structure, and developed brand-new T-dolls with the help of artificial intelligence.
Sangvis Ferri T-dolls went into uncontrollability after an unknown incident and killed all human staff. Sangvis Ferri is now under complete control of AI, and are enemies of humans.
  • Beilan Island Incident
An unknown life artifact excavated in 1905 in Eastern Europe put human beings in touch with the collapse/countercollapse technology.
In 2030, a small adventure by some middle-school students strayed into the highly-classified artifact, and the subsequent rescue went wrong, causing a full-scale leak of the core material of this technology--the collapse fluid. Due to ineffective lockdown measures, the collapse fluid inflicted unprecedented damage to the outer world, evaporating cities, causing the human population to go on a steep dive, and rendering large quantities of land contaminated beyond habitable limits.
This devastation that changed the entire world was called Beilan Island Incident.
  • The 3rd World War
The disaster from Beilan Island Incident spread wildly on the globe. Nations accused each other while hastily saving themselves from the crisis. Eventually, at the peak of conflicts, and fueled by the purest and most barbaric lust of humans--the need for clean soil and food, a world-wide war erupted, and was coined the term "World War III".
The world became even worse after the war, with the order of civilization dangling on the edge of survival. Sovereignties were no longer able to protect the security of its residents, causing the flourishing of PMCs, and large amounts of land were further contaminated, unsuitable for inhabiting and resource mining, directly contributing to the technology advancements in machinery and artificial intelligence.

Synopsis

Collapse/countercollapse technology

From the angle of basic theoretical physics, the unknown civilization had reached staggering heights in terms of controlling microscopic particles. This manifests in high-density compressions of the macroscopic matter. What the artifact exhibited was a highly-integrated compound system, with different analysis reports indicating the complexity of the artifact technology. However, we were able to draw some conclusions about the technology system of the artifact, which can be further divided into the "collapse technology" and "countercollapse technology".

In the case of the collapse technology, suppose that the molecular wall is an actual wall. Due to external force, the bricks of a wall scatter on the ground, and so would the collapse technology do to molecules. While on the other hand, countercollapse technology restores the gravitational pull system between molecules, like bricks flying back to form the exact same wall.

According to theories, the unknown civilization had utilized the collapse technology to the common degree that it was mentioned in analyses of artifacts worldwide. Analyses show that the unknown civilization utilizes a kind of collapse fluid to disrupt the molecular force between molecules of the matter (but it is inappropriate to call it "fluid", as it is a kind of particle wave that propagates in a disordered movement, and manifests in quantum invisibility after it penetrates matter. The radiation frequency during penetration is high and the composition differs, with only the bottom quark and photons observable), disrupting the molecule composition, causing collapse of the molecular structure, and utilizes the molecular force to twist and compress the original molecular space, quantifying it. The recording device then records the original composition of molecules in preparation for countercollapsing, and concludes the collapse. This falls within human knowledge and is currently the most widely-used artifact technology up to this date.

Countercollapse technology works in reverse to the aforementioned collapse technology. After blocking the electron source diffusion, the computer imports the model structure of the matter, and the collapse fluid subsequently de-activated the compressed state of matter, resuming the vibration of molecules. The matter, after absorbing photons of the same frequency, undergoes massive energy level transitions of electrons, causing high temperatures in the process, and transforming the matter into an active fluid state (NOTE: not liquid). The molecules, following the structural model, returns to their original positions and the molecular forces are restored. The diffusion restriction is then lifted, concluding the countercollapse.

The delay of human research on the artifact technologies caused them to have difficulties handing even the most basic collapse technology, as if they still didn't know that matter is made up of atoms and molecules.

According to reports, different artifacts exhibit different methods of utilizing their technology. Before the formation of the United Nations Bureau of Artifact Science(UNBAS), the full understanding of nations about the artifacts was never achieved. In fact, large-scale artifact exhibitions had already started not long after WWII, however the core technology of collapse/countercollapse could never be understood by the science levels then. Even supernations could only use it as rudimentary weapons even 40 years later. Before the advancement of microscopic physics, humans never realized that the collapse technology was not terrible. The true threat lies in that it completely manipulates the mechanics of the macroscopic world, as the bridge between the microscopic and the macroscopic world, capable of disassembling and reassembling everything, and can even remotely transfer this previously uninmaginable technology. The impact to basic physics by the collapse technology remains substantial even up until now, but this is negligible when compared to the countercollapse technology, which is way beyond what imaginations of contemporary science could reach.

Recent artifact research and the GAVIRUL resurface program

After a series of incidents caused by unprepared research and experiments by the USSR and the US, the world realized that it is extremely difficult to attempt analyzing the overall technology of the artifact with current technologies, shedding light and focus on indirect approaches to work on the unknown civilization.

Practically intact remains of an unknown being was excavated in the 1960s at the site of Beilan Artifact, located in Shanghai, China. The being was deemed as one of the intelligent beings who created the artifact civilizations, and was named "GAVIRUL", or, as known in Chinese, "wèi" as it is presumed to be the guardsman of the unknown civilization.

After GAVIRUL was stored, the Beilan Island artifact, due to a lack of other useful research value and being located 67 meters below ground level, the site of the excavation was completely sealed after 12 years, to make way for the expanding city. GAVIRUL was forgotten for 30 years, until the foundation of the UNBAS and its subsequent research on GAVIRUL. After long periods of arguments and political wrestles, the GAVIRUL resurface program surfaced.

The program was chaotic and lacking guidance from the very start. Barring political aims, biologists within the Bureau split into two factions. One emphasizes that the GAVIRUL program was the key to reactivating the artifact and planned to thoroughly study and replicate the technology of the artifact post-activation, while the other planned to pause the excavation of the artifact, instead using the funds and the projects on the humanization of the fetus itself, as a bridge to understand how dangerous the unknown civilization is. The latter received wide support as the world remains in instability, and the subsequent GAVIRUL humanization program based on the genetic composition of GAVIRUL was soon activated. Due to instabilities of the genes, there was an extremely high death rate of the feti (at a staggering 98.9%), with only two surviving. To ensure the integrity of chromosomes, all the feti were female, and as a result of egg difference, the two surviving feti exhibited Caucasian and Mongolian characteristics. As numbered by observation plans, the Caucasian-resembling female was labeled G-37, while the Mongolian-resembling female was labeled G-114. Due to genetic defects, G-37 had white hair, while the G-114 had normal black hair. Both females were indistinguishable in their baby phases from normal humans. As a result of this particular characteristic, the research institute named the G-37/G-114 observation plan as "Black Lily & White Rose", thereby naming the twins as "Lily" and "Rose", with their genetic backups named as "Lachesis" and "Anthropos" respectively stored in temperature chambers set at a constant -80 degrees Celsius.

Observation subjects had unusually fast growth. The females had characteristics of a 14-year-old human when they were only 7. According to a variety of test results, no specialties were exhibited sans the muscle attachment strength and the activity intensity of the front lobe. When studying whether Lily and Rose could pose influence on the artifact, no reaction was observed. 20 years of observation basically concludes the GAVIRUL resurface program as a failure, therefore aiding the growth of the opinion to continue direct analysis of the artifact. After producing feti sample backups and storing the archives, the funds originally meant for the "Black Lily & White Rose" project was diverted to the "Weight Bearing" compact force-assisting system, a system also related to artifact technologies. This system later served as the structural basis of the Assault Artillery. Due to lacks of data after the war's outbreak, we were unable to gather complete data of Lily and Rose afterwards. However fragments of reports show that they might be involved in covert operations against the E.L.I.D., on the eve before the 1st Beilan Island Incident. We are unable to know whether they are directly or indirectly contributing to the Beilan Island Incident.

1st Beilan Island Incident

The 1st Beilan Island Incident was not the first incident related to failures in handling the artifact crisis, but the failure of this incident completely changed the world. Destructive development works done to the artifact caused small amounts of collapse fluid to escape from the crystallized capsules containing it, with overly deep excavations for city constructions further damaging the external insulation layer of the artifact. The radiation of the particle ray caused humans on the ground to exhibit Euroky Low-emission Infectious Disease (ELID) symptoms. Due to lack of experience handling ELID events, the municipal government did not pay close attention, and never reported this to the higher government bodies, but instead only proceeded with simple isolation and evacuation to the contaminated area. Felonies related to ELID skyrocketed, with Special Security Police starting to eye into the series of felonies. After handling the cases, Beilan island went into complete lockdown, isolated from the municipality.

However the level of the lockdown went into constant descent as the public started to slowly forget the Incident, reaching level IV only 15 months later.

This weakening of lockdown and surveillance strengths became one of the factors that triggered the Beilan Island Incide.t

The start of the 1st Beilan Island manifested in 7 middle school students trespassing the lockdown area, and was attacked by those infected by ELID. the Special Security Police sent in a 4-man squad equipped with the police model of AA-03D (a model of the AA series which improved different features of the Weight Bearing system) to effect rescue. However, the attempt was botched, and all 11 people were killed. According to the last seconds of video sent back by the external camera mounted on the AA-03D, there was complete chaos within the artifact, with the squad members attempting to forcibly seal the entrance through demolitions, but failed. The explosion caused the breakdown of the external wall, followed by the uncontrollable leak of the collapse fluid. The gathering of the collapse fluid caused instantaneous high temperatures through high-density particle fusion. The cloud of collapse particles sent out by the subsequent blast and jet-streaming destroyed the entire city in an instant. The collapse particle clusters then started to spread out, driven by the wind that it created in the blast. The area covered by the clusters were devastated, with populations dropping sharply due to ELID outbreaks, greatly diminishing the area suitable for human inhabitance. Nations were busy handling the collapse cloud for the next 15 years, before reaching the conclusion that the time needed for the cloud to decay to levels suitable for human contact would be approximately 100,000 years. Accusation and arguments between nations heated, with disputes reaching unrecoverable levels, eventually causing the 3rd World War, in an effort to secure the remaining habitable land for themselves.

The 3rd World War and the Independence of Antarctica

The 3rd World War spanned the entire period from April 15, 2045 to June 29, 2051. Due to stratospheric spread of the collapse particle cloud jamming communications, most satellites went offline. The same jamming effects caused long-range ballistic missiles to be unable to effectively avoid interceptions, making it hard to effectively incapacitate targets even when executing saturation attacks. The missile attacks during the first phase of the War, while not causing substantial losses to nations, drew tension to the situation. Observing saturation attacks by a large number of ICBMs, and with communications completely severed, the Russian submarines dormant under the see determined that a nuclear war had already started, and proceeded with launching mid-range SLBMs equipped with nuclear warheads. Though not intercepted, the lack of effective guidance caused the SLBMs to miss major cities, instead creating several zones of high radiation levels. This situation directly radicalized the situation, leading up to a nuclear war. The second phase involves aerial conflicts by nations in the stratospheric level, with strategic bombers bringing nuclear cruise missiles conducting breaches. To eliminate hostile aerial threats while protecting their own aircrafts, the belligerent nations started 3 large-scale naval-aerial battles. After losing a majority of their fleet and aircrafts, the war proceeded into its third phase. As the objective turned to securing uncontaminated land, the intensity of ground-level conflicts was unusually high, reaching a record level in the human history. This imposed yet another cut in the human population, turning many un-infected uncontaminated zones into ghost zones by destruction of the war. 6 years after the war started and with the disappearance of over 3000 divisions of soldiers, the nations were unable to start new battles, with remaining nations such as Chine, the US and Russia initiating negotiations to end the war, and they did end it with the signing of mutually-limiting pacts. However, hostilities still exist. After reducing their territories and relocating heavy industrial zones, the remaining nations relied on time to regain power and prosperity. Most of the sovereignties had collapsed, with a single nation on its own unable to extend humanity. Rocksetism emphasizing on balanced societies and centralized power was proposed, and was internationally accepted. The United Nations was founded again in 2062, with the Union of United Rocksetism States GovernmentsUURSG founded 2 years later, starting a new chapter of humanity.

Prior to the 1st Beilan Island Incident, in 2023, the artifact of the unknown civilization discovered in an enormous cavity under the Antarctica ice cap was confirmed as the largest artifact system to date. Although the UNBAS was not as powerful as it used to, but with the funding of some high-end scientists and from the society, the excavation and analysis of the Antarctica artifact soon started. Dr. Jonas and Doctor Li Deming hosted this project. Thanks to the environmental advantages of the cavity, the excavation did not need to worry about effects on other people in other areas in case of an ELID outbreak. All the staff participating in the excavation received ELID-resistant genetic enhancements, and were equipped with the newest "Weight Bearing" system. For the next 10 years Dr. Li worked on creating safe, reliable countercollapse fortresses and the creation of the Cavity City. The massive artificial countercollapse gate at a height of 1217 meters became only the sights Cavity City citizens could behold. Dr. Jonas worked on multiple levels decoding and analyzing the artifact technology at the same time. The first major breakthrough was only 20 years later. The first man-controllable experimental countercollapse reactor was built in 2047, with utilization of the countercollapse technology in supercomputers accomplished 2 years later, making calculations of models created by microscopic matter possible.

For self-defense reasons, Antarctica announced that the Cavity City was independent as a nation and would remain absolutely neutral after the 3rd World War broke out in 2045. After the announcing of the Speech of Neutrality, all methods of entry into the Cavity City was sealed, and the City went dormant for 20 years. With the war drowning their memories, the work on the Antarctica artifact was long forgotten by the leaders of the belligerent nations.

There were 50 years between the start of the Antarctica artifact expedition and the Oil Tanker incident that triggered the UURSG to come into contact with Antarctica. This 50-year gap bought Antarctica the ticket to understand the collapse and countercollapse technology. This technology advancement, though still in its preliminary stages, left the UURSG in the dust.

The 10-year Honeymoon, the foundation of the Antarctic Union and the 1st Antarctica War

Economy was back on tract after the foundation of the UURSG, with the advancement of basic physics and the research on artifact technology slowly resuming. The UURSG and Antarctica resumed communications and formed diplomatic relationships. To both sides' surprise, their respective worlds had drastically changed in the 50 years. Out of humanitarian sympathies, Antarctica started to assist in infrastructure construction of cities within the vicinity of Antarctica, applying Antarctic technologies in nearby cities on a large scale, marking the start of the 10-year UURSG-Antarctica Honeymoon.

As Antarctica intensified its investment in nearby cities, the nearby nations showed prosperities unseen in landlocked nations. The counterreactive decay fortress retook areas under control by the collapse particle cloud, reversing the situation the humans faced. However, due to ideological differences and the strong technological power exhibited by Antarctica, the Antarctica Threat Theory appeared within the UURSG, with distrust of the Antarctica by inland nations growing severe.

The objection against Antarctica started from the cultural aspect. Due to extreme differences in living conditions, the consciousness of two sides vary in great depths, gradually promoting hostilities between citizens of the two sides, accompanied by increasingly strong calls for aggressive approaches to Antarctica. In 2078, some near-Antarctica nations declared their detachment from the UURSG and their pro-Antarctica stance, forming the Antarctic Union. This had led to a complete change in attitude of the UURSG to Antarctica, making the Antarctica Threat Theory the main topic.

To express their peaceful stance, Antarctica pulled its personnel and technology out of some near-Antarctica nations that didn't join the Union. However, the great cut in investment and mutual commercial trades prompted the UURSG to consider that substantial hostility had formed within Antarctica, which led to the passing of the Act of restrictions on Antarctica by the UURSG. This had led to protests by the Antarctic government, calling all its citizens to return to Antarctica, while the UURSG downplayed this as being extraordinarily foolish.

Some Antarctic youngsters who stayed at near-Antarctica nations threw rocks at the police who locked their residential area down, prompting the latter to open fire at them. This caused riots by Antarctic citizens in the cities, with large-scale armed conflicts with local radical factions. The UURSG sent troops on a large scale to suppress the riots, arresting Antarctica citizens en masse. In response, Antarctica decided to commence armed intervention.

Under the cover of protecting its citizens, Antarctica launched its strike operation in September 2089, codenamed snakeslay, marking the start of the 1st Antarctica War.

The UURSG did not take the declaration of war seriously, downplaying the effectiveness of the military of a nation with a sub-30-million population. However, Antarctica finished accepting the collapse/countercollapse technology years ago, breaking UURSG defense lines rapidly, like avalanches. Commanders of UURSG found out that everything of Antarctica, from the methods used for strikes, to the accuracy of fire-control systems, was ahead of the UURSG by several generations. The intelligence-processing and -acquiring speed of Antarctica forces were exponential powers of that of UURSG, making the battlefield unilaterally clear. AR. Cop NB-90 matter-transfer vessels maintains supremacy in the sky, making UURSG hard to deploy aerial units on the battlefield. And through its early-warning systems and location pinpointing, multi-track low-altitude missiles of Antarctica virtually eliminated the UURSG fleet locking down Antarctica in mere seconds, deterring any other UURSG fleet form showing up. With the assistance of high-efficiency self-regulating systems, mere teams of infantry coordinating with "trolley" gunships eliminated UURSG troops with the number more than a hundred times their number, as if they were just strolling with trolleys in the supermarket. The war would have ended when it started if it wasn't for the limited logistic abilities of the Antarctic troops being only capable of locking down the vast coastline of the UURSG and the political appearance-maintaining foreign policy of the Antarctic government. With UURSG using large quantities of long-range ballistic missiles conducting random saturation attacks on numerous transfer bases in an attempt to interfere with the push of Antarctic troops, and the order prohibiting retaliation against inland nations of the UURSG by the Antarctic government, the war transitioned into a stalemate. If they could not master the collapse/countercollapse technology, there would be no resisting Antarctica.

The ban on excavating and analyzing artifacts was lifted instantly, with unusually large investments done on theoretical physics research. But it was impossible to fully understand the entire technology, prompting the UURSG science institute to use the most direct and most effective method: to activate the artifact, and then counter-measure it, using its technology as brutally as their counterpart 1 century earlier.

The work on activating the artifact was commenced immediately, and it was found that a completely matching genetic chain was needed to fully activate the artifact facility, which was proved a failure in the "Black Lily & White Rose" in the GAVIRUL resurface program. It was never easy to start from the beginning. As people were losing hope on the artifact research, it was found that a new project to develop GAVIRUL feti was already started 13 years ago, called "Project Trigoddess"

Project Trigoddess

The Project Trigoddess was the first and the only cooperation between scientists of Antarctica and the UURSG. As it was in the Honeymoon period, the relationship between both sides were very friendly, taking only a short amount of time before planning and execution. Doctor William from the UURSG and Doctor Philip from Antarctica hosted yet another GAVIRUL resurface program, with Dr. William dedicated to sample reconstruction, while Dr. Philip worked on analyzing the matching method between the genetic chain of GAVIRUL and the artifact matter. Due to the loss of the "Lachesis" sample (it was also speculated that the UURSG deliberately hid it), the program started from the restoration of "Anthropos". Aside from manual uterus development, the test-tube fetus implantation into the volunteers' uteruses was also utilized. Technological advancements raised the survival rate of the feti, to 72.3%, with feti G-179, G-214 and G-264 surviving. All three subjects inherited the growth characteristics and the genetics defects. Doctor William named the three subjects "Jefuty", "Noylu" and "Lunixya", respectively, and commenced an approximately 3-year-long period of observation. Due to differing aims of Dr. William and Dr. Philip, work fell into a pause in 2084. The relationship between the UURSG and Antarctica worsened in 2085, with the Antarctic research team receiving orders to pull out form Berlin. However, due to obstacles posed by the UURSG special service, the plan to return to Antarctica was not fulfilled. Large-scale riots erupted in 2086, with Doctor Philip and his wife going missing in Canberra, before being determined killed in group conflicts. Their only son was escorted back to Antarctica. G-214 "Noylu" and G-264 "Lunixya" was under the control of UURSG and Antarctica respectively, with G-179 "Jefuty" missing.

Intel suggests that during the 5 years of both side having one subject, their work on artifact technology did not have great progress, and therefore it is inferred that "Noylu" and "Lunixya" did not have the ability to activate the artifact material, while "Jefuty", being born by natural delivery, was under intensive search by both sides. She was the only hope of the GAVIRUL resurface program that both sides tried to capture ahead of the other. However, it was as if "Jefuty" never existed, before being spotted again in operation "Bakery" in 2092.

===Operation Bakery The search for "Jefuty" by Antarctica never ceased, with the UURSG being restricted by technological problems and military strikes working even harder. The Antarctic intelligence agency "MID" intercepted UURSG intelligence regarding spotting G-179 "Jefuty"'s stay with multiple unknown persons in former Poland in 2092. To avoid exposure, MID sent 8 operatives to enter the Caucasian region with other purposes, aiming to capture G-179 and her accomplices and bring her back to Antarctica. This operation was codenamed "Bakery".

The early phases of operation "Bakery" was led by Captain Carl Minderfeld, entering the mountain ranges 20 kilometers east of Teberda in the Karachay region, tasking the 8 operatives to conduct early reconnaissance and surveillance, with TASA Squad 3 led by Colonel Campfield. However, due to intelligence leaks and deficiencies in the intelligence, Captain Minderfeld's team was ambushed not long after entering the area, losing 7 operatives prior to the start of the mission. Although MID got into contact with G-179 and another unidentified subject, it suffered a loss of 2 infiltration teams due to traitors betraying. Eventually only one operative named "Mund" escaped the ambush with G-179, and succeeded in protecting her in the capture operation by the UURSG. Due to the strategic importance of G-179, the UURSG employed various measures to ensure their success: they started coordinated counterattacks on main battlefronts on the Eastern Front, occupying the other Antarctica units, high-density lockdown of the town in which the target was located to prevent Antarctica from infiltrating reinforcements, putting virtually every fighter aircraft and electronic warfare aircraft of the northern warzone in the air to suppress close-range fire support of the Antarctic Air Force, sending in multiple spec ops units into the town to conduct close-range offensives, making the TASA squad protecting G-179 busy repelling the attackers, and forcing the long-range artillery units of Antarctica unable to conduct fire support. G-179 suddenly went insubordinate after 2 hours of firefights, forcing TASA to forfeit operation "Bakery" and pull out from the area. G-179 eventually fell into UURSG hands and was swiftly hidden after capture was complete, taking another two years for the Antarctic intelligence agencies to find her again.

Operation "Kindling" and the end of the 1st Antarctica War

Operation "Kindling" was the last large-scale special operation conducted by the Antarctic forces. MID found through spies hidden within the UURSG the black base hiding G-179, codenamed "Bear's den". Campfield accused MID of underestimating enemy strengths and collecting incorrect intelligence. He made large amounts of work prior to the operation, and strongly demanded that the Spec Ops Command to direct the operation, instead of MID.

The black base the UURSG built was in fact a large research facility in the middle of an artifact. The UURSG used the subject to activate the artifact and counter-measure it, with subject modifications being part of the plan. To protect this facility, the UURSG used large amounts of funds to form a complete protection system, and stationed troops as guards. To accelerate the research on collapse/countercollapse technology, the UURSG rebuilt the Advanced Research Planning Agency (ARPA), to ensure that the militarization of the artifact research and protection falls under one command system.

The militarization scheme of this scale naturally could not evade the eyes of Antarctica. But Antarctica knew nothing besides the location of the base, and it is extremely risky to conduct operations in the blind. But out of distrust of MID and attempting to hastily regain control of G-179, Colonel Campfield insisted on attacking "Bear's den". To solidify the technological advantage of Antarctica, his operation was soon authorized. Operation "Kindline" began on November 7, 2097.

Antarctic troops first conducted firepower cutoff 5 kilometers to the flanks of the base, and applied strong electronic interference to paralyze the communications of "Bear's den" to the outside world. Ordinary units were deployed on main roads to "Bear's den", and despite attempts to delay the advancements, the UURSG units were soon eliminated by aerial strikes. Divided into 5 teams, TASA attempted airdrops directly over the base, but two transports were shot down by hidden anti-aircraft batteries, killing virtually all the teams inside. One TASA soldier survived the crash, and discovered the secret entrance to the base. It is worth noting that the operative was the exact one with G-179 "Jefuty" two years ago. TASA destroyed the armed resistance, and found the canon G-179. As the expedition into the artifact continued, Mund discovered that the UURSG replicated subjects on a large scale, and tried to implant the genetic data into the newest T-dolls. To his surprise, G-264 "Noylu" was also found, along with replicas. According to orders received, he needed to extract the canon subject and search for all possible intelligence. But as the outer teams of TASA attempted to effect rendezvous with Mund, they were met with heavy resistance from the elite UURSG within the artifact. This slowed down the rescue and forced Mund to retreat to the deeper parts of the artifact. The performance of G-179 and G-264 was a pain for the guarding forces, and suffered heavy casualties due to unable to extend their firepower, in an effort to avoid damaging the subject. UURSG reinforcements were en-route and the Antarctic spec ops units were unable to hold them off. Pressure added by the fact that aerial units couldn't stay long demanded that Mund must bring out the subject quickly and leave "Bear's den" as soon as possible, while the UURSG attempted to take the subject back and annihilate the enemy with the help of reinforcements. The decisive factor was the test subject. The commander of "Bear's den" made a last-ditch effort, mounting an assault with squads equipped with the Assault Artillery AA-03' fire platform. However, the heavy firepower of AA-03 destroyed the Secondary Insulation Wall of the artifact, disabling the ionic protection layer of the collapse fluid, causing a leak of particle clouds. The UURSG soldiers, not having genetic enhancements to counter ELID, immediately exhibited acute symptoms of ELID, putting the UURSG forces at the brink of collapse. The leak of the particle fluid caused a rapid rise of the internal temperature within the artifact, and could unleash another disaster similar to the 1st Beilan Island Incident if the high-density particles fuse. This caused the Antarctic officials and their UURSG counterparts to reach a surprisingly swift agreement. As the UURSG did not have the non-nuclear arsenal to instantaneously destroy the base, the AR. Cop NB-90 of Antarctica forces would launch XK-Pluto III air-to-ground long-range ballistic missile, with the UURSG sending the command to not intercept the missile and commencing withdraw of troops. Different from previous launches, the warhead was not attached on this missile. Instead, it was to inject the molten plutonium in its engine to vaporize all the collapse fluid to prevent a second eruption. Due to communication jamming by the collapse fluid, the TASA in the vicinity of "Bear's den" could not receive the order to retreat, while Mund attempted to repel infected UURSG soldiers while attempting to escape from the artifact. Campfield led remaining squads to effect rescue, while the UURSG forces made their last attempts to prevent is from doing so. Colonel Campfield, G-179 "Jefuty", Mund, G-264 "Noylu" and all the remaining TASA members went missing in the battle. The entire base, from the surface to 70 meters below ground level was completely melted, therefore making their fate unknown.

This battle made both sides suffer heavy losses. The UURSG lost its most important research base, and had to permenantly seal this artifact, while Antarctica lost huge quantities of troops and aircrafts, and made their elite TASA troops suffer heavy damage, which was unacceptable for the Antarctic army. Realizing the terrifying capabilities of Antarctica and being unable to resume the research on artifacts in a short timeframe, in addition to being unable to break the lockdown by Antarctica, the UURSG government collapsed, with the subsequently found UURSG central government voluntarily negotiating for peace talks, starting in Singapore 2 months later. As a result, the UURSG admitted the legitimate position of nations in the Antarctic Union, while Antarctica lifted its lockdown and regional strikes against the UURSG, ending the military hostility between the two, putting the world in an equilibrium, with both sides regaining strength. This false peace lasted for 18 years, until the start of the 2nd Antarctic War in 2112.

Operation "Epiphyllum"

Operation "Epiphyllum" was an unofficial infiltration operation by MID. Though peace agreements were signed, secret intelligence activities never ceased. Operation "Epiphyllum" was not the first and not the last black operation by MID. Through intelligence gathering, MID found that the UURSG attempted to enter the deserted site of the artifact on Beilan Island. Due to Beilan Island being a non-military zone, Antarctica could not sent in conventional units to effect reconnaissance. Therefore, MID authorized the black op, sending operatives without identities to infiltrate Beilan Island. Though the ground-zero of the eruiption of the artifact, most of the collapse fluid stayed in mid-air, therefore there wasn't much dose in the vicinity of Beilan Island. A minor fraction of the cloud dropped and entered the soil as sediment, prompting the WHO to investigate the area to confirm whether or not it needed purification. The operatives, using a false identity, joined the investigation team of the WHO, and entered Beilan Island with the convoy. Insurgents in Beilan Island attacked the convoy, causing heavy casualties of the investigation team, with the contamination levels of the island rising rapidly for unknown reasons. UURSG forced had to lock down the area, and started to fire at survivors exhibiting ELID symptoms. The last encrypted messages received by Antarctic intelligence agencies show that there still existed GAVIRUL feti in Beilan Island, but contact was lost later. Beilan Island was repeatedly bombed by fuel-air bombs, incinerating everything to dust.

The 2nd Antarctic War to be continued...

Timeline of Girls' Frontline

  • 2030 After the Beilan Island Incident
Deteriorating environment threatened the production conditions of industries worldwide, with manufacturers facing bankruptcy.
"Sangvis Ferri" was formed in 2031, one year after the Beilan Island Incident, and specializes in military products.
The worsening of the environment made threatened even outdoor activities and survival of humans, promoting artificial intelligence and robotics as the prime problem in 2033.
The "A-doll" tech entered experiment stages in the same year. As a new-generation robot, A-dolls have appearances similar to normal humans, extremely high artificial intelligence and command-execution abilities. They provided great convenience to humans in both daily tasks and combat tasks, drawing great attention.
The A-doll tech reached near-maturity in 2038, but due to the large amount of work inputting complex commands to each A-doll, the effectiveness was low and it was not widely utilized in combat.
  • 2045 3rd World War
During the war, Sangvis Ferri accumulated large amounts of capital and market favoring with its excellent military product services.
An elite network technology group, calling themselves "90wish", announced on the internet that they would provide some patented technology in exchange for outer help. Due to them providing A-doll technology, this did not became a subject of discussion in the society. This name was soon forgotten with the dust of the war, unknown by people as time progressed.
Due to the weakening of the concept of government and organization, and the living needs of humans as well as excavation attempts in contaminated areas, PMCs grew rife in 2051.
  • 2053 Grifon & Kryuger Private Military Contractor founded by former veteran Kryuger
Former veteran Kryuger founded and started running the Grifon & Kryuger Private Military Contractor in 2053. The combat force of Grifon was then mainly human mercenaries.
IOP introduced their Generation 1 T-dolls in 2054. Basically an A-doll equipped with a weapon with mediocre combat effectiveness. But Kryuger wished to purchase T-dolls as the main combat force, to reduce human casualties.
Persica published former-90wish-tech "Zener protocol" in the same year, allowing T-dolls to form data links independently, while exhibiting her own "Theory of Etching" at the same time. This would allow specialized connections between T-dolls and their weapons, drastically improving the accuracy when firing. This sparked interest from Kryuger. But the aforementioned technologies were still experimental, with some distance to practical use.
Sometime later in 2054, Sangvis Ferri, now also a PMC, mastered some kind of technology that allows mounting a high-intelligence AI into a mainframe, and subsequently calculating reasonable autonomy plans with the input of one simple command. This high-level mainframe, named "ELISA", had her own T-doll unit to execute her own plans through remote communication. The developer of this tech was Lycoris, former 90wish member like Persica. Sangvis Ferri positioned its factories in a resource-rich zone, though high in ELID contamination factors, it had no worries about the supplies for T-dolls or whatsoever. The only downside of "ELISA" was her chronological instability of intelligence, but was stated as minor bugs by Lycoris, and would be fixed soon.
Grifon started officially accepting security contracts in 2055. Through personal ties of Kryuger and successful ad campaigns, Grifon rose through the ranks of PMCs.
  • 2057 Foundation of 16LAB
Due to concerns about restricted research environments, Persica reached an agreement with IOP that IOP would hire more technical personnel with its capital and found the 16LAB institute to maximally protect the independency of her technology and help improve her research environment, in exchange for unanimous provision of practical technology by Persica. The main subject of research was the "Zener protocol" from 90wish, in an effort to upgrade the information network system of T-dolls.
The "Dummy network" technology was publicized by 16LAB in the same year. This allows one mainframe to control a vast amount of T-dolls, greatly enhancing commanding effectiveness. This technology is basically an improvement done on the "Zener protocol". What Kryuger saw was the advantage of the dummy network, and proposed to share it with Lyco to further enhance the effectiveness of T-dolls in action. But Lyco, then busy working on artificial-intelligence, refused to take part in the compatibility work.
Persica's personal research turned out to be well in 2058. She submitted the "ASST technology" (or "sear" technology) to IOP, which enables one-to-one recognition between T-dolls and their dedicated weapons, enhancing their combat effectiveness.
The "sear" coupled with the "dummy network" contributed to the introduction of Generation 2 T-dolls. With 16LAB having both patents, both IOP and Grifon profited.
In response to the demand of Grifon, IOP purchased the brand-new AI recording method in 2060, the "psychology map", which allows for memory storage within the T-doll herself, and choosing a proper time to upload to the servers for backup, to mitigate the data loss when T-dolls are destroyed on the battlefield.
Several assassinations were carried out in Grifon divisions in the same year, resulting in the deaths of multiple high-level Grifon personnel.
  • 2061 The formation of AR squad
Formed by T-dolls M4A1 and another three of the same manufacturing period, M16A1, M4 SOPMOD II and AR15. Many parameters of M4A1 was higher than average levels, therefore capable of executing various types of missions with high efficiency, making her the leader.
  • 2061 Butterfly incident
Sometime later in 2061, an unknown spec ops team infiltrated the technical department of Sangvis Ferry, in an effort to steal technical data of "ELISA". But it went wrong, causing Lyco to activate defensive programs. The spec ops unit attempted to damage the A-dolls executing defense objectives, but stray bullets hit Lyco amidst the firefight, causing his death. Lyco activated "ELISA" before his death, causing her to take over all authority in Sangvis Ferri, locking down the entire enterprise and activating A-dolls to kill all humans, including the spec ops unit and Sangvis Ferri employees. This was called the "Butterfly incident". However due to the small size of Sangvis Ferri, and the lockdown of information, it did not gain much attention.
However, for the next 6 months, Sangvis Ferri had been attempting to break through the military lockdown by Grifon. While struggling for contracts, Grifon faced direct pressure from Sangvis Ferri.
  • 2062 6 months after the Butterfly incident
Grifon decided to hire another batch of human commanders 6 months after the Butterfly incident. They do not need specialized training and experience, but instead have to pass some kind of specialized psychological test, to measure their cooperation with T-dolls, in addition to enough patience, courage and loyalty.
Persica continued her research in a secret chamber in 16LAB. But missing code fragments caused her to be unable to understand the final puzzle before Lyco's death: why would "ELISA" attack humans. She requisitioned the AR squad to infiltrate Sangvis Ferri territory, to search for every database Lyco used not only to recover the lost codes, but also to know whether the death of Lyco was really just an accident.
"ELISA" acquired a T-doll's body in the ruins of Sangvis Ferri, and kept self-evolving in silence. She wanted to become the perfect AI her father wanted:a psychology indifferent from humans. She wanted to find the perfect AI sample among the data of her father, however it was not intact. One of the copies was kept in an old database when Lyco was still at 90wish, and was kept at one of the safehouses: Safehouse 3.
It was then when when "ELISA" caught the tracks of the AR squad. Through the passcode provided by Persica, they were able to infiltrate Safehouse 3 and get the data. ELISA then send elite Sangvis Ferri units to track the AR squad down, but members of the AR squad got separated in the chaos, with the data-carrying M4A1 missing. Persica could only turn to the Grifon headquarters for help, requesting assistance from the nearest commander at Zone S06, to search for the AR squad.
While a new commander was just completing his induction ceremony, in his command room at Zone S06......

External links and references

01708-6 TDP

  • Please contact Varxo at discord: Varxo#7877 should you wish to assist in this project.

Template:Girls' Frontlinereplenish Template:Girls' Frontlineinfo

Handguns(HG)

Name Rarity Acquired by Production time Initial operational effectiveness
M1911 ★★ T-doll production 00:20:00 103
Nagant revolver ★★ T-doll production 00:20:00 100
P38 ★★ T-doll production 00:20:00 99
PPK ★★ T-doll production 00:22:00 97
FNP-9 ★★ T-doll production 00:25:00 101
MP-446 ★★ T-doll production 00:25:00 102
USP Compact ★★ T-doll production 00:28:00 137
Bren Ten ★★ T-doll production 00:28:00 137
P08 ★★★ T-doll production 00:30:00 103
Mauser C96 ★★★ T-doll production 00:30:00 117
Type 92 ★★★ T-doll production 00:35:00 106
Astra ★★★ T-doll production 00:40:00 111
Makarov ★★★ T-doll production 00:40:00 102
M9 ★★★ T-doll production 00:40:00 113
Tokarev ★★★ T-doll production 00:45:00 117
Type 59 ★★★ Login reward of November 2016 N/A 101
Glock 17 ★★★ Map-specific drop of 1-6, 1-4E N/A 108
PSM ★★★ Map-specific drop of 7-6, 7-4E N/A 131
Colt revolver ★★★★ T-doll production 00:50:00 110
Mk23 ★★★★ T-doll production 00:50:00 116
Spitfire ★★★★ T-doll production 00:52:00 -
Stechkin ★★★★ T-doll production 00:55:00 117
P7 ★★★★ T-doll production 00:55:00 111
SPP-1 ★★★★ Reward of episode 2 of Operation Cube N/A 108
Welrod Mark 2 ★★★★★ T-doll production 01:00:00 113
M950A ★★★★★ T-doll production 01:05:00 118
Grizzly Mark V ★★★★★ T-doll production 01:10:00 118
Five-seveN ★★★★★ Earning 900 points in the Winter event 2017 N/A 148
NZ75 ★★★★★ National day 7-day login reward N/A 117
CZ-75 ★★★★★ Earning 1800 points in the new-year event of 2017 N/A 150

Submachineguns(SMG)

Name Rarity Acquired by Production time Initial operational effectiveness
IDW ★★ T-doll production 01:10:00 147
PP-2000 ★★ T-doll production 01:10:00 160
Spectre M4 ★★ T-doll production 01:20:00 167
M/45 ★★ T-doll production 01:20:00 170
Type 64 ★★ T-doll production 01:25:00 164
MP40 ★★ T-doll production 01:30:00 167
Beretta Model 38 ★★ T-doll production 01:30:00 176
M3 ★★ T-doll production 01:30:00 169
PPSh-41 ★★ T-doll production 01:50:00 170
Sten ★★★ T-doll production 01:40:00 165
Mini Uzi ★★★ T-doll production 01:50:00 154
MAC-10 ★★★ T-doll production 02:00:00 163
Skorpion ★★★ T-doll production 02:00:00 156
PPS-43 ★★★ T-doll production 02:10:00 163
FMG-9 ★★★ Map specific drop of 2-6, 2-4E N/A 147
EVO 3 ★★★ Login reward of October 2016 N/A 177
Z-62 ★★★ Summer event 2016-specific drop, Heavy production 02:05:00 159
UMP45 ★★★★ T-doll production 02:15:00 147
UMP9 ★★★★ T-doll production 02:15:00 165
Shipka ★★★★ T-doll production 02:18:00 198
PP-19 ★★★★ December 2016-specific drop N/A 168
PP-90 ★★★★ T-doll production 02:20:00 159
MP5 ★★★★ T-doll production 02:20:00 161
Suomi ★★★★★ T-doll production 02:25:00 194
Thompson ★★★★★ T-doll production 02:30:00 201
G36C ★★★★★ T-doll production 02:30:00 191
SR-3MP ★★★★★ T-doll production 02:33:00 185
VECTOR ★★★★★ T-doll production 02:35:00 177
79式 ★★★★★ T-doll production 02:35:00 184
RO635 ★★★★★ Main quest reward N/A 218

Rifles(RF)

Name Rarity Acquired by Production time Initial operational effectiveness
G43 ★★ T-doll production 03:10:00 145
FN-49 ★★ T-doll production 03:10:00 142
BM59 ★★ T-doll production 03:20:00 157
Simonov ★★ T-doll production 03:30:00 144
SVT-38 ★★ T-doll production 03:30:00 144
M14 ★★★ T-doll production 03:40:00 163
SV-98 ★★★ T-doll production 03:40:00 157
Hanyang 88 ★★★ T-doll production 03:50:00 145
M1 Garand ★★★ T-doll production 04:00:00 162
M21 ★★★ Map-specific drop of 4-6, 4-4E N/A 160
Type 56 ★★★ Login reward of August 2016 N/A 152
Super SASS ★★★ Login reward of September 2016 N/A 162
M1A1 ★★★ Map-specific drop of 6-6, 6-4E N/A 164
OTs-44 ★★★ Winter event 2017-specific drop N/A 154
G28 ★★★★ Winter event 2017-specific drop N/A 174
Mosin-Nagant ★★★★ T-doll production 04:10:00 148
SVD ★★★★ T-doll production 04:15:00 159
Springfield ★★★★ T-doll production 04:25:00 145
PTRD ★★★★ T-doll production 04:30:00 152
PSG-1 ★★★★ Summer event 2016-specific drop N/A 173
Kar98k ★★★★★ T-doll production 04:40:00 150
NTW-20 ★★★★★ T-doll production 04:45:00 162
WA2000 ★★★★★ T-doll production 04:50:00 169
IWS 2000 ★★★★★ T-doll production 04:52:00 179
M99 ★★★★★ T-doll production 04:55:00 158
Lee-Enfield ★★★★★ T-doll production 05:00:00 150

Assault Rifles(AR)

Name Rarity Acquired by Production time Initial operational effectiveness
Galil ★★ T-doll production 02:40:00 131
SIG-510 ★★ T-doll production 02:40:00 138
L85A1 ★★ T-doll production 02:45:00 125
Type 63 ★★ T-doll production and Episode 6 drops 02:45:00 133
G3 ★★ T-doll production 02:50:00 140
F2000 ★★ T-doll production 02:45:00 141
StG44 ★★★ T-doll production 03:00:00 150
OTs-12 ★★★ T-doll production 03:10:00 140
AK-47 ★★★ T-doll production 03:20:00 152
FN FNC ★★★ T-doll production 03:20:00 146
CZ-805 ★★★ Map-specific drop of 3-6, 3-4E N/A 149
ARX-160 ★★★ Summer event 2016-specific drop, Heavy production 03:15:00 139
AR70 ★★★ Login reward of December 2016 N/A 141
6P62 ★★★ Login reward of January 2017 N/A 165
ASh-12.7 ★★★ Login reward of April 2017 N/A 162
TAR-21 ★★★★ T-doll production 03:20:00 147
Type 56-1 ★★★★ T-doll production 03:25:00 155
AS VAL ★★★★ T-doll production 03:30:00 153
FAMAS ★★★★ T-doll production 03:30:00 161
9A-91 ★★★★ T-doll production 03:35:00 153
G36 ★★★★ T-doll production 03:40:00 156
Ribeyrolles ★★★★ T-doll production 03:40:00 166
M4A1 ★★★★ Main quest reward N/A 143
M4 SOPMOD II‎ ★★★★ Main quest reward N/A 150
M16A1 ★★★★ Main quest reward N/A 147
ST AR-15 ★★★★ Main quest reward N/A 140
FAL ★★★★★ T-doll production 03:45:00 155
T91 ★★★★★ T-doll production 03:48:00 188
Type 95 ★★★★★ T-doll production 03:50:00 153
Type 97 ★★★★★ T-doll production 03:50:00 151
HK416 ★★★★★ T-doll production 03:55:00 155
RFB ★★★★★ T-doll production 03:58:00 -
G11 ★★★★★ T-doll production 04:04:00 161
G41 ★★★★★ T-doll production 04:05:00 158
OTs-14 ★★★★★ Reward of episode 4 of Operation Cube N/A 150

Machineguns(MG)

Name Rarity Acquired by Production time Initial operational effectiveness
AAT-52 ★★ T-doll production 04:50:00 240
FG42 ★★ T-doll production 04:50:00 208
MG34 ★★ T-doll production 05:00:00 207
DP28 ★★ T-doll production 05:00:00 203
LWMMG ★★ T-doll production 05:10:00 204
Bren ★★★ T-doll production 05:20:00 217
RPD ★★★ T-doll production 05:30:00 208
M1919A4 ★★★ T-doll production 05:40:00 229
MG42 ★★★ T-doll production 05:50:00 214
M2HB ★★★ T-doll production 06:10:00 244
M249 SAW ★★★ Map specific drop of 5-6, 5-4E N/A 201
M60 ★★★★ T-doll production 06:10:00 235
AEK-999 ★★★★ T-doll production 06:20:00 234
Mk48 ★★★★ T-doll production 06:20:00 241
M1918 ★★★★ T-doll production 06:25:00 216
PK ★★★★ T-doll production 06:30:00 230
MG3 ★★★★ T-doll production 06:30:00 217
Negev ★★★★★ T-doll production 06:35:00 222
MG4 ★★★★★ T-doll production 06:40:00 201
MG5 ★★★★★ T-doll production 06:45:00 253
PKP ★★★★★ T-doll production 06:50:00 240

Shotguns(SG)

Name Rarity Acquired by Production time Initial operational effectiveness
M500 ★★★ Heavy production 07:20:00 251
KS-23 ★★★ Heavy production 07:25:00 259
RMB-93 ★★★ Heavy production 07:30:00 237
M1897 ★★★ Heavy production 07:30:00 244
M590 ★★★★ Heavy production 07:40:00 254
SPAS-12 ★★★★ Heavy production 07:40:00 262
M37 ★★★★ Heavy production 07:45:00 248
Super-Shorty ★★★★ Heavy production 07:50:00 243
Type 97 shotgun ★★★★ Achievement-specific (10 heavy production attempts) N/A 253
KSG ★★★★★ Heavy production 08:00:00 252
Saiga-12 ★★★★★ Heavy production 08:05:00 259
M1887 ★★★★★ Reward of winter event 2017 N/A 263

Overview(Temporary)

The contents above are compiled here, to enable commanders to view the possible T-dolls with a given production time/rarity. (Not newest data, with arbitrary updates)

  • The default sorting sorts the production time。
Production time Rarity Name
00:20:00 ★★ M1911 // Nagant revolver // P38
00:22:00 ★★ PPK
00:25:00 ★★ FNP-9 // MP-446
00:28:00 ★★ USP Compact // Bren Ten
00:30:00 ★★★ P08 // Mauser C96
00:35:00 ★★★ Type 92 // P99
00:40:00 ★★★ Astra // M9 // Makarov
00:45:00 ★★★ Tokarev
00:50:00 ★★★★ Colt revolver // Mk23
00:52:00 ★★★★ Spitfire
00:55:00 ★★★★ P7 // Stechkin
01:00:00 ★★★★★ Welrod Mk 2
01:05:00 ★★★★★ M950A
01:10:00 ★★ PP-2000 // IDW
01:10:00 ★★★★★ Grizzly Mark V
01:20:00 ★★ Spectre M4 // M45
01:25:00 ★★ Type 64
01:30:00 ★★ MP-40 // Beretta Model 38 // M3
01:40:00 ★★★ Sten // Mini Uzi
01:50:00 ★★ PPSh-41
02:00:00 ★★★ MAC10 // Skorpion
02:05:00 ★★★ Z-62
02:10:00 ★★★ PPS-43
02:15:00 ★★★★ UMP45 // UMP9
02:18:00 ★★★★ Shipka
02:20:00 ★★★★ MP5 // PP-90
02:25:00 ★★★★★ Suomi
02:30:00 ★★★★★ Thompson // G36C
02:33:00 ★★★★★ SR-3MP
02:35:00 ★★★★★ VECTOR // Type 79
02:40:00 ★★ Galil // SIG-510
02:45:00 ★★ F2000 // 63式
02:50:00 ★★ L85A1 // G3
03:00:00 ★★★ StG44
03:10:00 ★★ G43 // FN-49
03:10:00 ★★★ OTs-12
03:20:00 ★★ BM59
03:20:00 ★★★ AK-47 // FN FNC
03:25:00 ★★★★ Type 56-1
03:30:00 ★★ SVT-38 // Simonov
03:30:00 ★★★★ AS VAL // FAMAS // TAR-21
03:35:00 ★★★★ 9A-91
03:40:00 ★★★ M14 // SV-98
03:40:00 ★★★★ G36 // Ribeyrolles
03:45:00 ★★★★★ FAL
03:48:00 ★★★★★ T91
03:50:00 ★★★ Hanyang 88
03:50:00 ★★★★★ Type 95 // Type 97
03:55:00 ★★★★★ HK416
03:58:00 ★★★★★ RFB
04:00:00 ★★★ M1 Garand
04:04:00 ★★★★★ G11
04:05:00 ★★★★★ G41
04:10:00 ★★★★ Mosin-Nagant
04:15:00 ★★★★ SVD
04:25:00 ★★★★ Springfield
04:30:00 ★★★★ PTRD
04:40:00 ★★★★★ Kar98k
04:45:00 ★★★★★ NTW-20
04:50:00 ★★ AAT-52 // FG42
04:50:00 ★★★★★ WA2000
04:52:00 ★★★★★ IWS 2000
04:55:00 ★★★★★ M99
05:00:00 ★★ MG34 // DP28
05:00:00 ★★★★★ Lee-Enfield
05:10:00 ★★ LWMMG
05:20:00 ★★★ Bren
05:30:00 ★★★ RPD
05:40:00 ★★★ M1919A4
05:50:00 ★★★ MG42
06:10:00 ★★★ M2HB
06:10:00 ★★★★ M60
06:20:00 ★★★★ Mk48 // AEK-999
06:25:00 ★★★★ M1918
06:30:00 ★★★★ PK // MG3
06:35:00 ★★★★★ Negev
06:40:00 ★★★★★ MG4
06:45:00 ★★★★★ MG5
06:50:00 ★★★★★ PKP
07:20:00 ★★★ M500
07:25:00 ★★★ KS-23
07:30:00 ★★★ RMB-93 // M1897
07:40:00 ★★★★ M590 // SPAS-12
07:45:00 ★★★★ M37
07:50:00 ★★★★ Super-Shorty
08:00:00 ★★★★★ KSG
08:05:00 ★★★★★ Saiga-12

Production margins

The statistics site of T-doll production of all servers (Mainland china): Girls' Frontline人形制造统计:http://gfdb.baka.pw/statistician.html
ATTENTION! The resource sequence of Girls' Frontline is Manpower Ammo Rations Parts.
Margins of T-dolls:
Handguns(HG):Total sum within 920

Submachineguns(SMG):No margins, but a few have their own.

Assault Rifles(AR):Total sum above 800

Rifles(RF):Starting from 300 manpower and 300 rations.

Machineguns(MG):Starting from 400 manpower, 600 ammo, 300 parts.

Shotguns(SG):Heavy production-exclusive, with uncertain margins.

Recommended production combinations

General (Excludes MGs and HGs):430 430 430 230
HGs: 130 130 130 130
MGs: 730 630 130 430
SGs: Heavy production-exclusive, recommended to use Tier 1, with a 6000 2000 6000 4000 resource combination.
ATTENTION
Some 5-star T-dolls do not have margins (available even with 30×4)。
Known cases: Thompson

01708-7 Ribeyrolles

  • Please contact Varxo at discord: Varxo#7877 should you wish to assist in this project.
Logo Kalina.jpg
Welcome to Girls' Frontline wiki!You can look up information regarding Girls' Frontline.
Moegirlpedia welcomes you to take part in improving related articles!

You are welcome to assist inediting this article。Please understand the editing guidelines and search for related information before editing. Please do not post anything inappropriate in the comment section, including but not limited to argument-causing language and personal attacks. Moegirlpedia wishes you a nice time on this site.

少女前线 logo.png
Ribeyrolles
64019009 p0.jpg
Artist:RONOPU[2]
Pixiv ID:64019009[3]
Basic info
Original name Ribeyrolles 1918 automatic carbine
| Invalidity, Barefoot, Bad luck, Bandage, Blood bag
Hair color Silver
Eye color Silver
Type AR
Rarity ★★★★
Place of origin France
Manufactured by Gladiator
In service 1918

Ribeyrolles is a character from the Tactical SRPG ES game Girls' Frontline and its derivatives developed by MicaTeam and published by Digital Sky. She was introduced on 4 May, 2017.

Historical basis

Ribeyrolles was developed as an automatic carbine/light machine gun/assault rifle by Gladiator of France. This infantry weapon fires a specially-developed 8mm Ribeyrolles round, which is probably the first intermediate cartridge developed specifically for assault rifles. It is yielded by necking down a .351 Winchester casing and fitting an 8mm (0.31 in) Ribeyrolle AP round. This weapon system was developed by Ribeyrolles, one of the designers of the Mle 1915 light machinegun. It underwent trials at the Versailles testing grounds on 6 July, 1918, and a full trial took place at Camp de Chalons from 20 July, 1912 to 18 August. However, the results were not satisfying. The action mechanism was unreliable and was plagued with stoppages, and the ballistic performance of its cartridge did not meet expectations, with accuracy experiencing a severe drop beyond 400 meters. It was too heavy as an infantry weapon, while not accurate and long-ranged enough for a light machinegun, putting this weapon in a stall.

In fact, the idea of having intermediate cartridges were very advanced at that time, albeit appearing 20 years earlier. The primary idea of the military in the WWI-era was still to pursue the long-range effectiveness of rifles, causing military experts at that time to be unable to accept a weapon capable of providing heavy firepower at only 400 meters.

The Ribeyrolles automatic carbine has a wooden semi-grip-functioning stock. The metal parts were produced from steel, with a metal lid at the end of the cylindrical receiver. The front of the receiver houses the barrel, with the cocking handle and the extraction port on the right side of the receiver. The bolt consists of a small-diameter return spring on a guiding rod mounted on a shaft. As with the layout of rifles of that time, a wooden upper handguard is placed on the upper part of the barrel, and is secured to the lower handguard by the protective barrel shroud. These parts are directly borrowed from the Mle 1916 rifle. A wire bipod is mounted on the front shround, and is folded to below the lower handguard when not in use. A rotating selector is mounted to the right of the stock, above the trigger, with the front position allowing automatic fire, the back allowing semi-automatic position, and the middle position engaging the safety. A front-blade rear-notch iron sight is provided, with calibrations from 200 meters to 2000 meters at 200-meter increments. It is fed by a 25-round curved box magazine. It utilizes a direct-blowback system. The firing pin is independently driven by a cam, and fires from a closed bolt. It is compatible with the French M1886-15 or M1915 bayonet. Some features of this weapon (such as the receiver) was later used on the experimental 9mm-caliber STA1924 sub-machinegun.


Specifications

  • Length: 1090 mm
  • Barrel length: 450 mm
  • Weight: 5.1 kg
  • Cartridge: 8x35mm Ribeyrolle
  • Magazine capacity: 25 rds
  • Rate of fire: 550~600 RPM (cyclic)

Weapon trivia

Though the Federov Avtomat appeared earlier than the Ribeyrolles automatic carbine, the 6.5mmSR Arisaka cartridge fired by the Federov M1916 was not deemed as an intermediate cartridge, therefore prompting western military experts to widely recognize the Ribeyrolles automatic carbine as the first assault rifle of the world.

Stats

Ribeyrolles
Catalogue number:No.171 Rarity:★★★★
Nationality: FrenchFlag of France.svg Type: AR
CV: Illustrator: rei
Stats(Growth:S)
Health (B) 55→110 Damage (S) 21→64
Dodge (C) 5→40 Accuracy (B) 5→44
Movement speed (B) 10→10 Rate of fire (C) 41→63
'Operational effectiveness
166→3430
Resource demands
Ammo 20→60 Rations 20→60
Skill Skill description
Crimson resonance Provides a
15% (25%) increase in damage, rate of fire and accuracy
to teammates on her effect blocks, lasts 3 (5) seconds. Initial cooldown at 6 seconds and interval at 20 seconds.
Buffs
Effect blocks

Keypads 2,8

Effect Affects Assault Rilfes
, +20% damage.
Acquired by
Production 03:40:00
Drops
Others
Normal
Ribeyrolles.png
Damaged
Ribeyrolles D.png

Notes

  • The buff effect of handguns will be improved when they undergo dummy expansions.
  • Data in parentheses ("()") is the maximum possible value of the stat.
Chibi version animation

File:Ribeyrolles Q.gif


Trivia

Artist:waterkuma[4]
Pixiv ID:62619488[5]

Official description (in Chinese)

Ribeyrolles

400px


The first conceptinvalid assault rifle

The official blog@少女前线describes Ribeyrolles as the first concept assault rifle.

The debate regarding the earliest assault rifle never ceased, and is not subject to determination here.

But as the concept, experimental assault rifle from the early years of the last century, problems do exist.

As with her Franco-Prussian War-eraoutdated French military-like outfit, the blood bag and bandage accompanying her and her sleepy look, the bad luck of getting injured on unlikely occasions, and the fact that she falls even when winning a battle, she seems very unreliable.

The G11 next door still wakes up when she gets damaged, while Ribeyrolles seems unreliable head-to-toe, in a complete state of irreversibility.

But still, Ribeyrolles was indeed unreliable during the tests, with frequent stoppages.

However, she seems to escape death all the time even with her bad luck of getting hurt in unlikely scenarios. Is this her luck, or her bad luck???

Voicelines

Missing audio
Case Line Audio
Login ショウジョゼンセン。
Girls' Frontline
Upon login
Acquisition
Commander, Ribeyrolles 1918, is for you to take care of from today onwards...... Perhaps, you need to add one more bed for the sick.
Adjutant
This bag? Um... Don't worry, I won't die.

It's ok... The only strength I have in my memory, is to live hard times......

Ouch it hurts! .....Commander, you were too hard on that.......
Adjutant (post-oath link establishment)
Commander, please get today's wounds patched up...... Ehm, only you can handle it well......
Dormitory (liftoff)
Dormitory (touch)
Smile

Admire

Agreement
Echelon formation
Mission start
Battle start
Damaged
Restoration
Winning battle as MVP
Retreating
Beginning autobattle
Beginning logistic support
Finishing logistic support
Completion of T-doll production
Expansion
Powerup
Skill activation


Oath link establishment
Commander, is this...... fine to you? Did I not make so much trouble for you? Of course, if you insist to do so, I'm not refusing... Since I have no one else to turn to... except you now.


External links and references

References

  1. 1.0 1.1 1.2 1.3 1.4 1.5 1.6 1.7 Characters labeled "EXTRA" are the results of various collaboration efforts and are not directly based on actual firearms.
  2. Artist:RONOPU
  3. Pixiv ID:64019009
  4. Artist:waterkuma
  5. Pixiv ID:62619488

01708-8 M4A1

  • Please contact Varxo at discord: Varxo#7877 should you wish to assist in this project.
Logo Kalina.jpg
Welcome to Girls' Frontline wiki!You can look up information regarding Girls' Frontline.
Moegirlpedia welcomes you to take part in improving related articles!

You are welcome to assist inediting this article。Please understand the editing guidelines and search for related information before editing. Please do not post anything inappropriate in the comment section, including but not limited to argument-causing language and personal attacks. Moegirlpedia wishes you a nice time on this site.

少女前线 logo.png
As long as we are able to stay together, win together, or fall together...... It would be the best ending, for me.
M4A1
61056423 p6.jpg
Author:多元菌[1]
Pixiv ID:61056423[2]
Basic info
Original name M4A1 carbine
Nickname(s) Little princess Passer-by
Moe point
Hair color Black
Eye color Brown
CV 户松遥
Type AR
Rarity ★★★★
Place of origin US
Manufactured by Colt, Remington→Fabrique Nationale
In service 1994-

M4A1 is a character from the Tactical SRPG ES game Girls' Frontline and its derivatives, developed by MicaTeam and published by Digital Sky.

Historical basis

M4 carbine is the shortened version of the M16 assault rifle developed by Eugene Stoner. It is employed by militaries and police forces worldwide.

Specifications
  • Weight: 2.88kg / 3.4kg (with 30-round magazine)
  • Length: 838mm / 757mm (stock extended/retracted)
  • Barrel length: 368.3mm
  • Cartridge:: 5.56 × 45mm NATO
  • Caliber: 5.56mm (.223 in)
  • Action: Gas-operated rotating bolt
  • Rate of Fire: 700—950 rounds/min
  • Muzzle velocity: 905m/s
  • Feed system: 20- or 30-round box magazine


History

The design of M4 carbine traces back to the early carbine versions of M16 and the XM117, both derivatives of the CAR-15(which has disputed meanings, and commonly refers to the many carbine versions of the Colt AR-15, however, technically, this only stands for the CAR-15 weapons system by Colt in the 1960s) by Eugene Stoner. Employing the same gas block, air-cooled barrel and a rotating bolt, as well as a box magazine and a selective fire function, the M4 has its barrel shortened to 368.3mm, making it lighter and shorter than the M16, enabling the shooter to acquire the target faster in close-range combat. The M4 and the M16 have 80% of their parts exchangeable.

The M4A1 has a thicker, heavier barrel. However it was found that the barrel had a tendency to overheat easily, with the handguard reaching temperatures unsuitable for contact by hand after only 6 magazines are expended while on full-auto. The aluminum insulation layer and the handguard was subsequently thickened. The first version of the M4 provided to the US army had only a semi-auto and a 3-round burst mode, and was changed to a semi-/full-auto after special forces expressed their dislike of the limiting mechanism of the M4. Both the M4 and the M4A1 employ the 5.56mm SS109 (M855) NATO round (with the US army using the improved M855A1, and the marines using the Mk318), and uses the gas-operated rotating bolt action found on the M16.

The handguard of the M4 is rather short, with a 368.3mm barrel, around 140mm shorter than that of the M16A2. It uses a telescopic stock, with the extended position supporting aimed firing, and the retracted position supporting hip-firing. The sling is attached to the sides of the M4, unlike that of the M16A2/A4, which is attached to the underside of the weapon, making it easier for patrolling soldiers to ready their weapon.

The M4 has 2 types of sights available. Optical sights are mainly used in the daytime, designed to replace the mechanical sights found on the M16A2, with the reticle being a red chevron pointing to the bullet's impact point at a set distance. Thermal sights on the other hand uses the heat signature of the targets to acquire the target. In addition to these, a calibration device is also developed for the M4, making calibration of the weapon itself or its attachments possible without firing.

The main difference between the M4 and the M4A1 is that, the M4 uses an "S-1-3" (Safe-Semi-Burst) selector, while the M4A1 uses an "S-1-F" (Safe-Semi-Full) trigger group. Early versions have a fixed carrying handle, with the M4 issued to ordinary units, and the M4A1 to special forces. However, this is not the case after May 2014, when the US army started to replace their M4s with M4A1s. This replacement program includes replacing the trigger group to the full-auto configuration, as well as changing the barrel to a heavier, thicker one, together with ambidextrous selector switches.But the marines got their hands on the M4 only recently......

Stats

M4A1
Catalogue number: No.055 Rarity:★★★★
Nationality: AmericanFlag of United States.svg Type: Assault Rifle
CV:户松遥 (Tomatsu Haruka) Illustrator: 海猫络合物
Stats (Growth: A)
Health (B) 55→110 Damage (B) 17→46
Dodge (A) 6→48 Accuracy (A) 6→48
Movement speed (B) 10→10 Rate of Fire (A) 54→79
Operational effectiveness
170→3484
Resource demands
Ammo 20→60 Rations 20→60
Skill Description
Firepower concentration T Increases damage by 40% (70%), lasts for 9 (10) seconds.
Initial cooldown at 4 seconds, with interval at 20 (16) seconds.
Buffs
Effect blocks

Keypads 2 3 6 8 9

Effect Affects Assault rifles
Increases damage by 18%
Increases critical chance by 30%
Acquired by
Production N/A
Drops N/A
Others (Only) Reward for finishing 2-6 for the first time.

Notes

  • The buff effect of handguns will be improved when they undergo dummy expansions.
  • Data in parentheses ("()") is the maximum possible value of the stat.
Normal
M4A1.png
Damaged
M4A1 D.png

Trivia

M4A1 is the actual commanding element of the AR squad, with a sensitive, shy personality, a peculiarity unsuitable for a leader. In fact, M4A1 has a soft and a hard side, which she attempts to overcome the sway to become an adequate leader. She is also both the student and a friend seriously? of M16, willing to take care of her team and constantly worries about their safety. "How long will it take, to become the "me" in my heart......" This line is indeed a realistic snapshot of her inside.

The unmodified version of the ancestor of modifications, the Sherman M4, is M4A1. (False)

To indicate this conflicting nature of her, the illustrator used a soft facial profile when designing the character, with few emotional elements, like a "blank girl". But the shemagh with a sharp teeth pattern, the metal prosthetic arm, and a wide variety of tactical attachments show her other side of a capable T-doll in combat. The shirt on her waist, similar to that of M16, also implies the relationship between the two. [3]

If observed carefully, the right little finger of M4A1 is removed to directly connect to the weapon--which is not found on any other T-doll model. The prosthetic arm has a number of variations, to meet the needs of everyday life.

Also worth noting is that, the M4/M4A1 in reality uses the STANAG 4179 30-round magazine more often, while the M4A1 in-game uses a 20-round magazine (with an initial ammo requirement of 20 as well).

With ST AR-15

AR-15 is the first T-doll and the first friend she met after she was waken.

M4A1 attempted to trade herself for the release of AR-15 captured by Hunter in 3-6 "Hunting prohibited", but AR-15 modified Sangvis Ferri orders from the inside, causing confusion, taking out Hunter in the process.

She found the trail of AR-15 in Episode 6, and went to search with SOP, but was ambushed by AR-15, and was taken after SOP was knocked out. She was found later by M16 and SOP.

With M16A1

Calls M16 "M16 sister", highly trusting her.

Worried constantly about M16 in Episode 4, to the degree that she slapped M16's face when the latter appeared...

Found by M16 and woken by her in 6-6 "Late goodbye".

With M4 SOPMOD II

Suspected to be jealous of SOP II sticking around the commander in Episode 3.

Aided by SOP II in the Emergency part of Episode 4.

According to her creator, SOP II was originally intended to like M4 very much and stick around her at the same time.

Effect blocks

The update on 13 January, 2017, the one that implemented Operation "Arctic" [4] brought about a complete overhaul of all AR squad members.

The skill of M4A1, as a result, was changed from "Cover interference"(Lowers the dodge of the current target by 60% for 8 seconds) to "Firepower concentration T", with the effect blocks changing from the AR-effective Keypad 1 to the still AR-effective version.

One of the 4 characters who first received a major overhaul in the game. Told you it is the AR squad.

Plot deviceProtagonist

Compared to self-conscious Sangvis Ferri units, Grifon T-dolls basically have no tactical capabilities, only able to follow orders or generate responses to basic training data (autobattle templates). However, as an officially designated protagonist, M4A1 from the AR squad (of course with RO635) has her own commanding authority and a commanding module (with authorities identical to human commanders), capable of commanding Grifon T-dolls on a tactical level.

M4A1 pushes the plot forward as a main character Passer-by.

From the relentless chase by Sangvis Ferri at the beginning, to AR-15 being asked by the Mastermind who she is, even though M4A1 continuously stated that she was unable to answer, the lines implied that AR-15 and the Mastermind were dire to solve this problem.

AR-15 was not happy to have a new companion judging from the memory segments about the creation of M4A1 from M4A1 herself and AR-15. Because she was boss from her creation?

To the Mastermind risking herself to come to the center of the battlefield to find M4A1。

To that Persica repeatedly emphasized that M4A1 was special, and proposed that Grifon should not put M4A1 on dangerous battlefields.

Her safety directly involves the rest of her squad, and even the 404 squad.

And to the obvious difference of M4A1's attitude and affection towards the commander from those of other T-dolls?

As the plot device pushing the story forward for the time being, M4A1, given so much, could not be just another 16LAB T-doll.

As to the secrets hidden on her, we might as well wait for the official explanation.

What if……M4A1 was a human cyborg......?

A soft and hard girl

Since she was only recently produced, she has a calm personality, with constant downplay of her own capabilities (which is even shown in her voicelines). On the other hand she has deep affections to the AR squad, from the deep worry when M16A1 was stuck in Sangvis Ferri territory, to the near-collapse when AR-15 sacrificed herself with a sea of Sangvis Ferri units. M4A1 showed a hardline side while being soft and weak. Even after her psychology was damaged, Persica attempted to use her Psychology Map to simulate scenarios in an effort to recover her psychology, she still chose to sacrifice herself even after 70 consecutive simulations. Perhaps the line below is M4A1 at her hardest:

You shouldn't even mention them, Sangvis Ferri scum.

Mounted with a special command module and with special commanding authorities, leading the AR squad, designated as #1 target by Sangvis Ferri when she herself didn't know why. Please, cherish her, as she was but just a soft, weak and a hardline girl surviving in a fight with Sangvis Ferri.

Voicelines

Case Line Audio
Login ショウジョゼンセン。
Girls' Frontline
[1]
Upon login お帰りなさい。
Welcome back.
[2]
Acquisition 指揮官、よろしく……お願いします。
Commander, please... It's you in charge now.
[3]
Adjutant ええ……指揮官……
Eh... Commander...
[4]
ちょっと……少しかゆいです……
A bit......Itchy...
[5]
……
……(Sigh AsphyxiationSo what exactly did commander did?
[6]
Adjutant (post-oath link establishment)
Commander, here's the combat plan for today. I still fully believe your judgements, and welcome victory for everybody!
Dormitory (liftoff)
Dormitory (touch)
Smile

Admiration

Agreement
Echelon formation ありがとう!
Thank you!
[7]
Mission begin 敵です!
Enemy!
[8]
Battle begin 攻撃します。
Attacking.
[9]
Damaged へ!くへ!いっ、けへ!
Ah! Ehm! Eh-Gha!
[10]
Restoration 了解、次は……気を付けます。
Understood. Will...... mind next time.
[11]
Winning battle as MVP 勝、勝ちました!
Wi-wined!
[12]
Retreating ふう……!
Uh......!
[13]
Beginning autobattle エム一六姉さん、ようやく、お役に立てますね。
M16 sister, finally, I am useful.
[14]
Beginning logistic support では、行ってまいります。
Then, I'll get going first.
[15]
Finishing logistic support 作戦終了です、ええ、すべて滞りなく……
Mission accomplished. Yes, everything's well......
[16]
Completion of T-doll production 製造…完了。
Production...complete.
[17]
Expansion 再編成完了、出撃できますか。
Reformation complete. Can I start now?
[18]
Powerup これで、少しでも姉さんに、近付けたかな。
Did I... approach my sister a bit, this way?
[19]
Skill 攻撃!
Attack!
[20]
ごめんなさい、あなたにチャンスはないわ。
Sorry, but you stand no chance.
[21]
ここですよ!覚悟なさい!
Right now! Wake up!
[22]
Oath link establishment 指揮官……あなたのために戦えるなんて、光栄です。ええと……私が言っている意味……分かりますか。これかれはずっと、お傍にいさせてくださいね。
Commander...I'm so honored, to be able to fight for you. Uhm... can you... understand what I mean? Please, allow me to stay by your side, from now on.
[23]

External links and references

  1. Author:多元菌
  2. Pixiv ID:61056423
  3. 【枪娘百科讲坛——AR小队篇】-新闻资讯 > 攻略 From the official site of Girls' Frontline
  4. http://gf.ppgame.com/web/pc/info.html?id=466 13 January: "Arctic warfare" version game-wide update notice
  5. 5.0 5.1 5.2 5.3 Characters labeled "EXTRA" are the results of various collaboration efforts and are not directly based on actual firearms.